OpenGL Playing around with gl VertexID and gl InstanceID with multiple textures in one texture P
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Published on ● Video Link: https://www.youtube.com/watch?v=wX20ebhmm1g
I wanted to show how to use my powershell create-texturetiles images, to load multiple textures in one texture, and use that with gl_InstanceID to map the different textures.... ok, the video might make more sense, but only after you see part 2.
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opengl
visual studio 2017
gl_instanceID
texture