OpenGL Particle System Grid Visual Studio 2017
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Published on ● Video Link: https://www.youtube.com/watch?v=0VWM4Vpb4GI
I decided to add a bit of speed to the particle system, and an unexpected twist of starting all particles on a grid 192x108 (each spot on the grid is 10 pixels apart... of course the points are 8x8 points). Also, their speeds' send them either up, down, left or right, only 4 directions!.... none of that 360 we had previously. Enjoy!
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Tags:
opengl
particle system
visual studio 2017
GL_POINTS
grid