OpenGL Particle System Scaling in the fragment shader Visual Studio 2017
Channel:
Subscribers:
1,400
Published on ● Video Link: https://www.youtube.com/watch?v=Zxn72hHEsCw
This is a demonstration of scaling texture mapping to point sprites in the fragment shader OpenGL. Visual Studio 2017
Other Videos By LearningOpenGL
Tags:
opengl
particle system
scaling
scale
fragment shader
visual studio 2017