OpenGL Particle System Making Classes with Virtual Functions in the Base Class yeah Part 1
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Published on ● Video Link: https://www.youtube.com/watch?v=b7KhJOlRuMg
This is an example of encapsulation using Virtual Functions in the Base Class to force derived classes to define an 'interface' if you will. Enjoy all three parts.
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Tags:
opengl
particle system
virtual functions
encapsulation
visual studio 2017