OpenGL Water Tutorial 3: Clipping Planes
Tutorial series about programming 3D water using OpenGL!
Using Clipping planes to cull parts of the geometry.
Equation of plane info:
http://www.netcomuk.co.uk/~jenolive/vect15.html
https://www.youtube.com/watch?v=11i83DYXonk&feature=youtu.be
http://www.solitaryroad.com/c401.html
https://www.youtube.com/watch?v=gw-4wltP5tY&feature=youtu.be
Rough Schedule (subject to change):
1. Introduction
2. Rendering to textures
3. Clipping planes
4. Projective teturing
5. Fresnel Effect
6. Du Dv Maps
7. Lighting
8. More Lighting
9. Soft Edges
10. Depth Effects
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End of video music- Kai Engel, "Waking Stars":
http://freemusicarchive.org/music/Kai_Engel/Evening_Colors/01_-_Waking_Stars