OpenGL Water Tutorial 4: Projective Texture Mapping

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Published on ● Video Link: https://www.youtube.com/watch?v=GADTasvDOX4



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Duration: 10:20
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Tutorial series about programming 3D water using OpenGL!

Using projective texture mapping to apply the reflection and refraction textures to the water.

Rough Schedule (subject to change):

1. Introduction
2. Rendering to textures
3. Clipping planes
4. Projective texturing
5. Du Dv Maps
6. Lighting
7. More Lighting
8. Fresnel Effect
9. Soft Edges
10. Depth Effects

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End of video music- Kai Engel, "Waking Stars":
http://freemusicarchive.org/music/Kai_Engel/Evening_Colors/01_-_Waking_Stars







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