Opinion: 8 Weeks After 3.19's Divine/Exalt Swap- It's Working Well But... POE Economy Path of Exile
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I was cautiously optimistic about the divine/exalt swap before the league started, at a time when doomsayers were predicting 400+ chaos divine orbs and noone wanting exalted orbs at all.
But you can never be sure until you play with a change, especially one that's arguably the biggest GGG-caused change to the core POE crafting orbs since the removal of the Eternal Orb.
After 8 weeks, here's my thoughts:
Positives:
- Some uniques that were 'ground clutter' have become loot after this change made perfect rolls on them worth quite a lot. Example, an unidentified Divination Distillate is 20+ chaos in the current league. Timeclasp, Hotfooted, all the attribute transforming jewels - lots of these are worth looting now.
- Benchcrafts that are really useful in early gear progression that used to be too expensive to merit using on most items (e.g. 100-129% increased physical damage) are now more accessible. In some cases, much moreso. It's also much less painful to have one of these crafts roll low.
- Exalting items is great in early progression, and as an option when you use an Awakener's Orb and get a mediocre 4 mod outcome.
Negatives:
- The effect on occasional Standard players who don't monitor POE updates
- Harbingers are garbingers now. Other content (like Tujen and Heist) that awards exalt shards don't need divine shards - but Harbingers themselves do. Failing that they are a 'newbie trap' and should be removed.
- It can be frustrating to hit a low value on a rare mod after an Awakener Orb or Maven's Orb use (although this is lowering top-end player power which I'm generally OK with)
0:00 Intro, recap of the changes
1:56 Benchcrafts And Early Gearing: The Best Thing About The Change
3:36 Harbingers Become Garbingers
4:47 Unique Items That Became Worth Looting Because Of The Change. A use for alch shard items
8:28 Divining And Exalting Rares - More power early, about neutral late in gearing
9:40 What Should Have Been Done Better
10:36 The Impact On Standard Players. Should There Have Been A 90 Day Warning? My thoughts from doing 'market PVP' in EVE Online for years
14:34 Should Multimod Be Different? I Think Yes.
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