Orcs Must Die! Unchained 👹 PS4 Pro OMDU Gameplay

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Orcs Must Die! Unchained was the third installment in the Orcs Must Die! franchise from Robot Entertainment, available for Microsoft Windows and PlayStation 4. Unchained was initially released as a beta version in 2014, and in its release form on April 18, 2017 for the Windows platform, while the PlayStation 4 version was released on July 18, 2017.As with the previous titles, Unchained is a variation on tower defense games, where the player places traps within the game's levels and engages in direct combat with a selected hero characters to ward off several waves of orcs and other monsters from reaching a magic core. While the game was available to purchase during its beta period, Unchained was released as a free-to-play title with a meta-game for players to earn in-game currency and upgrades through successful matches to improve traps and acquire other items and attributes to support their character, or which they can buy directly using real world money. The game includes co-operative matches for up to three players against AI opponents, and a competitive mode between two teams of three, competing on separate instances of the map but with the ability to affect the other team's performance; the game previously featured a competitive, 5v5 player-versus-player mode named Siege that was dropped during the beta phase.
Robot Entertainment shut down the game's servers in April 2019, after running the game at a financial loss for several months.

List of level

Act 1

The Hallway
The Fork
The Corner
The Baths
Runner's Alley
Overpass
Twin Halls
Lunch Break
The Stream
Sludge Hole

Act 2

Chaos Chamber
Chokepoint
The Arena
The Balcony
The Tower
The Library
The Bridge
Killing Fields

Act 3

Rebirth
Gateway
Hard Climb
The Squeeze
Stairs of Doom
Finale

Lost Adventures (DLC)

Double Trouble
Reverse Tower
The Pit
Triple Down
Great Gorge

List of levels in Orcs Must Die! 2
Act 1

The Edge
Tunnels
Chasm
The Crossing
Big Valleys
Hidden Gulch
Precipice

Act 2

Servant Entrance
Passages
Corridors
Upstairs Downstairs
Crunch
Mirror Image
Wind Up
Twisted Halls

Endless Mode

Tunnels
Hidden Gulch
Precipice
Crunch
Wind Up
Crossfire
Close Cliffs
The Quarry
Caldera
King Of The Hill

Added by the Fire and Water DLC

The Library
The Crossing
The West Wing

Added by the Family Ties DLC

Stairs of Doom
Servant Entrance
Breakneck Triad

Added by the Are We There Yeti? DLC

Passages
The Tower
Chilled Cavern

Classic

Twin Halls
Lunch Break
Sludge Hole
Chaos Chamber
The Arena
The Library
Hard Climb
The Squeeze
Stairs of Doom
Finale

Fire and Water (DLC)

Traffic Jammed
Double Decker
The West Wing

Family Ties (DLC)

Rush Hour
Breakneck Triad
Triple Threat

Are We There Yeti? (DLC)

Yeti Den
The Hive
Chilled Cavern

Gameplay
Unchained followed the general hybrid gameplay of tower defense and action games used in the series' previous titles. Players use a combination of direct attacks and numerous traps to prevent hordes of monsters from reaching a core. In the open beta, the game was divided between its cooperative Survival mode, and its competitive Siege mode. Since its December 2016 update, the Siege mode had been dropped from the game entirely. Upon its full release, Orcs Must Die! Unchained included a new head-to-head mode called Sabotage.

Survival mode
In the game's Survival mode, players work cooperatively to fend off several waves of orcs and other monsters from reaching a magic core; those that do reach it reduce the core's health by one point, and if the core loses all its points (typically starting with 25), the match is over as a loss to the players.
To stop the monsters, players use a variety of traps and other objects that they can place in the corridors leading from the entrance point to the core that damage the monsters, as well as traps that are pre-built in the level, such as a trap that when triggered releases a large boulder down stairs. Furthermore, players have various combat abilities that they can engage directly with the monsters which will depend on which hero they have selected: a basic attack and three special attacks or moves that consume mana and require a cool-down period before they can be reused. Players will take damage from monsters attacks, and should they deplete their health, the player's character will momentarily be taken out of combat and respawn near the core.

NO COMMENTARY GAMEPLAY #fru77y Video Games Guide Solo and Coop PLAYTHROUGH Complete Campaign Story 100% WALK-THROUGH Puzzle Solution LET'S PLAY

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