Orcs Must Die! Unchained (PS4) - War Mage Training Grounds Guide (5 Star with Max)
(Patch 2.6) This was done at Account Level 13, with all tier 1 traps. I am using Barricade, Tar, Brimstone, Floor Spikes, Arrow Wall, and Swinging Mace.
Same Barricade strategy that I used in my Apprentice video. The only difference here is that you'll see me extend the Barricades around the "barracks" area, where the Guardian is. The reason why I do this is because of the runners - you'll get Earth Elementals and Satyrs on this map. Extra Barricades forces them to take a longer path, which allows you to kill them in time.
I would highly recommend not relying on your traps to kill Satyrs and Earth Elementals. Unless you've put down a lot (or have high damage output), you will generally get a handful of them that will survive.
On the last wave, you'll have the east and north gates open. Try to have Unchained available for this wave, to use at the east gate. If you clear the east gate quick enough, you'll have time to get back over to the southwest - this is what you want, because Satyrs will be the first thing out of the north gate when the minions show up there.
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