Orcs Must Die! Unchained (PS4) - Master The Falling Folly Guide (5 Star with Max)

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Published on ● Video Link: https://www.youtube.com/watch?v=c2A0Apqvtks



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(Patch 2.6) This was done at Account Level 24, with a mixture of tier 3 and tier 2 traps. Tar, Brimstone, and Arrow Wall are at tier 3, but the rest are at tier 2 or lower.

Make sure to bring Push Traps! Like Gates of Thuricvod, they make a big difference here, even at tier 1.

It's kind of an intimidating map, as they open both gates on the first wave, and the east gate starts off with a single boss minion. Someone needs to confirm this for me, but it could be that Mr. Moneybags (the boss minion you only see on this map) does not count for Rift points. I know I've seen him go into the Rift in Sabotage, and not lose any points, but this was in previous patches.

Only 3 Barricades placed in total here. Initially, I only put down 2 - one goes on the NE corner of that square structure to block off one side, than the second ones goes on the opposite corner to force them into a single lane. I eventually put a third one down on the SE corner just to funnel them a little better, and to force them into another Grinder.

You want to place the Push Traps so they push minions towards the Guardian area. 95% of the time they'll get pushed off the edge, while the other 5% of the time (always at the NW) they'll get pushed back to the Guardian. This really cleans up the first wave, and it allows you to defend with minimal coin spent.

Stilt Orcs make their appearance here, and they're not affected by most floor traps (if not all), but I never found them to be a threat. Other than them, you'll get a lot of Earth Elementals on that first wave, and you'll see them in subsequent waves as well.

For the first wave, prioritize the south gate first, as it opens first and has the Earth Elementals. As soon as you hear the other "They've broken through a gate!" message, head back up to get Moneybags. Your Push Traps and Guardian should be able to handle the rest of the south gate, but I would still keep an eye on the mini-map. Moneybags can be tough to kill, but it should be much more manageable if you come in at a higher level than myself. Killing Moneybags is ideal, as he'll drop a bunch of large coin bags; if you don't kill him, you're going to have problems putting more traps down.

One thing to point out - If you're ranged, you can stand at the edge of the wall at the east gate (next to that SW Barricade) and shoot the minions at the south gate from above. I don't do this because 1) Viewers may be playing a melee character and 2) I'm a terrible shot. I wanted to show that you do have time to get up there if you trap correctly, and time it right.

I would recommend making use of the Rolling Boulder traps that are found in the western part of the area (north and south of the Guardian). Melee can't hit the activation switch south of the Guardian (I think), but they can hit the north one.




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