Orcs Must Die! Unchained (PS4) - Master Cliffside Clash Guide (5 Star with Max)
(Patch 2.6) This was done at Account Level 24, with a mixture of tier 3 and tier 2 traps. Tar, Brimstone, and Arrow Wall are at tier 3, but the rest are at tier 2 or lower.
I don't feel that this one was as much of a jump in difficulty in comparison from going from Apprentice to War Mage, but it still can be difficult.
The very first thing I need to point out here is the first Unstable Rift spawn on wave 3 - I got lucky, period lol it can spawn much further south, and if it does, you'll need to head down there to destroy it. Although the Kobolds are going to get through your traps, you can place another Guardian on the west side to help you clear them. Depending on how fast the Unstable Rift gets destroyed, you can either head back north (if the majority of the Kobolds managed to get killed) or wait near the western entrance to the Rift to make sure you get any of the Kobolds that get through.
The other option is to let the Unstable Rift open, but that's a little dependent on where it spawns. The Unstable Rift will always spawn Orc TNT Archers, and they may end up prioritizing your Guardian over moving into the Rift (if there's a Guardian nearby). So if you'd prefer to kill the Kobolds, you can place a Guardian at the spot closest to the Unstable Rift, and they should attack the Guardian instead, allowing you to kill the Kobolds. This is probably the most risky if you get a SW Rift spawn, because if the Archers manage to kill your Guardian, they have a fairly short path to your Rift. However, chances are the Kobolds will be cleaned up by the time the Guardian dies, so it kind of depends on your damage output, as well as your movement speed.
Other than that you just see me place down a lot of damage traps. I don't use Barricades here, as I wasn't sure how viable it was; truthfully, I couldn't remember how many barricade-destroying minions there were. In retrospect, I could have snaked the minions at the NW, and probably the NE as well (since Orc TNT Archers don't directly attack Barricades) but it still worked out.
This is also another map that would benefit highly from placing more Guardians down, but I don't do it just to show it can be done with only 2.
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