Order 13 - Take The Cat And Run
We’re back in Order 13—but this time, we mean business.
Now that we understand the game’s twisted mechanics, it’s time to do this properly. We restart with one clear goal: escape… and take Mr Puddles with us. There’s no room for mistakes. We’ve learned the tricks—duck under shelves to hide, always run unless the creature’s near, and never waste time. The happiness bar waits for no one.
With a clearer plan in mind, we gain access to the lower levels, finally unlocking the elusive backpack and picking up speed. Quick, clean, efficient—and with options in hand. But nothing truly prepares us for what’s in the Basement. New monsters. New dangers. And HR? Let’s just say it’s not the friendly office department you might hope for.
Each step forward reveals more of the warehouse’s horror—but how many days will it take to escape this nightmare?
End Music: "Acoustic Breeze" by Benjamin Tisso
#horror #letsplay #gaming
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