Ori and the Blind Forest: DE - Webless Spiders

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Published on ● Video Link: https://www.youtube.com/watch?v=4eR6ICC-eWg



Duration: 3:31
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Explanation:

Scene 1: You'll want to have the area unload and then load again as fast as possible. The enemies can persist even while the area is unloaded for a few frames. Not sure if this can be extended out indefinitely, but you can see it varies for how many frames they persist after the area unloads. So, if the area unloads, the spider will unload shortly after, but if you load the area again before the spider unloads, then it should be disconnected from its web. You can also see that the spider can get stuck floating in the air, and this might have to do with stopping time, such as when opening a menu, debug teleporting, or bashing, and maybe some other variable that I'm not fully aware of. It seems that it might have something to do with being off-screen, but it also seems not to need that sometimes. It's really strange, and I'm not sure what's going on. Also, the spider can keep moving while time is stopped, and it can hurt you while time is stopped, and the spider can also be hurt while time is stopped. Spikes can kill spiders.

Scene 2: If the spider's area unloads, it will unload, even if it's not inside of it anymore.

Scene 3: If the area is loaded, but the spider goes somewhere that's unloaded, then the spider will unload, and then the game will see the spider is unloaded, and load it again, effectively teleporting it back to its web. At least, I think that's what's happening, since the spider is completely gone for a frame.

Scene 4: Water doesn't kill the spider.
Not shown: Even if the water isn't clean, it doesn't kill the spider.

Scene 5: The spider can float in a seemingly arbitrary spot forever if there's nothing to knock him back, such as him shooting. Pausing the game is the same as any other method of stopping time. You can see a few times here that stopping time while the spider continues to move will freeze the background animations of the spider, but the spider will move away from them.
Not shown: Spirit Flame can knock the spider out of floating as well.

Scene 6: Really just showing off what a Double Bash looks like on a spider.
Not shown: The Double Bash will not teleport you to the spider. This isn't properly shown here, since the spider died before I let go of the button.

Scene 7: Showing off a long-range Bash, and Bashing in general. The area where the spider originated unloaded during the last Bash, so the spider unloaded too. This didn't seem to have any interesting effects.




Additional notes:

Spiders will not spawn offscreen, so there's only a few places this can work without zooming out (which is a debug thing).

It would be really nice to see what happens if you start Bashing a spider, and then have it go OoB and reload back at its web. Do you teleport over to it? Who knows!







Tags:
Ori and the Blind Forest
Proof of Concept
Speedrun
Route
Routing



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