[OUT OF DATE] Buto Upgrade Guide for Unity 2022.2

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You no longer need to follow these upgrade path steps for Buto 4.1.0 and later. I migrated all shaders from Shader Graph to custom shaders so that this upgrade path is no longer required. Thanks for your patience and support!

Learn more: https://www.occasoftware.com/assets/buto
Upgrade guide in FAQ: https://www.occasoftware.com/assets/buto#faqs

[OUT OF DATE]
You need to upgrade Buto's shader graphs to use the Full Screen material type. Unity introduced a new Full-Screen material type for Shader Graphs in Unity 2022.2. This simultaneously broke compatibility with the Unlit material type when used as part of a full-screen pass. Buto was designed in 2021.3 with the Unlit material type, so you need to make a few small changes to switch to the full-screen material type for Buto to work correctly with Unity 2022.2 and later. We made a video guide and a text guide on how to upgrade.

Watch the video guide on how to upgrade Buto to Unity 2022.2, or follow these steps to make the necessary changes:
1. Open Buto in Unity 2022.2 or later
2. Navigate to Assets/OccaSoftware/AssetResources/Shaders/Resources
3. Open the ButoTemporalAA.shadergraph file in Shader Graph
4. In Shader Graph, open the Graph Inspector, then open the Graph Settings.
5. Set the Material property from Unlit to Fullscreen.
6. Save the .shadergraph file.
7. Repeat steps 3 - 6 for each .shadergraph file in the ~/Resources directory.
8. Validate that Buto is rendering correctly.

Learn more about the new full-screen material type here: https://portal.productboard.com/unity/1-unity-platform-rendering-visual-effects/c/230-shader-graph-full-screen-master-node







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