Out Zone Arcade Playthrough
Note: Mame cheat is used on this Playthrough.
Out Zone was produced by Toaplan in 1990. A vertically scrolling run and gun game, in which the player controls a soldier who must fight his way through 7 increasingly difficult levels. At the end of each level a boss must be defeated before the player can progress any further. Four different weapons may be picked-up during the game: the red fireballs, the green three-way shot, the Super Burner (a flamethrower) and the Super Ball (a fireball mace). There are also speed increase power-ups, bomb power-ups, and the very important energy power-up.
The game imposes a limit of ten bombs per player. However, every bomb picked up after ten is a 5000 point bonus. To add to the challenge, the player uses energy just by moving or standing still. The player must ensure that energy never runs out by picking up energy power-ups, or a life will be lost. There are several places in the game where the player must avoid falling off the playfield. This becomes increasingly more difficult as the player collects speed power-ups and the playfield becomes narrower. After level seven has been completed, the levels repeat, the game becomes faster, and the bosses either change their shot patterns or add extra shots to their existing shot patterns.
Several characters from other Toaplan games make cameo appearances as powerups or bonuses:
- Six plane squadron from "Flying Shark" fly on the screen shooting enemies in an upside down V shape pattern.
- The "Truxton" ship follows the player helping out.
- ZIG-01 from "Zero Wing" flies on the screen dragging a bunch of '5000' points bonuses.
- Pipiru, Toaplan's mascot from "Zero Wing" can be summoned in level 1 from shooting a hole in a rock. It is vulnerable to all weapons, but it will bring a significant score bonus if safely taken to the level's boss.
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