[OutFox AlphaV Conversion] Silly Love (teri, RVMP)

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Published on ● Video Link: https://www.youtube.com/watch?v=99Ene5DNzLg



Category:
Let's Play
Duration: 2:10
288 views
8


Original File by teri: https://www.youtube.com/watch?v=woFnBFVHx14
OutFox AlphaV Download: https://drive.google.com/file/d/1G9sRVCfyEzQbnV2tUZI0gJMk-nkHLRxX/view?usp=share_link
Notes: Oh hey, there's this cool performance going on. Wait, do they have a sun for a head? Sick!
Requested by "Unoriginal" & "KennethLias"
Go checkout teri!
https://www.youtube.com/@electr1ca
The author of RVMP & RVMP2. They've certainly come a long way. Very motions design!

So, with this new tech, I've got to learn new ways to scale. I'm pretty pleased with how I got the kaleidoscope backrounds to scale (though the second one feels a bit jej). It makes use of a 4:3 AFT, because that's something I can do here.
It also introduces ActorScreenTexture! I'll be using these alongside normal AFTs.
New technology shown:
Def.ActorScreenTexture! It captures the current state of the game window and turns it into a texture.
- Its' size is the size of your actual game window, so keep that in mind!
- It's sorta like how nITG's AFTs behave. Really great for shaders or easy recursive effects! (or if you want lossless window capture for mods/overlay screens without the quirks of an AFT) Can result in resolution dependency if used wrong.
- Also, it kinda gets heavy if you use more than 4 at a time for now, iirc.

Visual changes:
The notefield movements during 0:56 don't seem *quite* right, and I have no clue why.
The second kaleidoscope shader also seems a bit odd. (Maybe I can fix that before I put out the download link...) (Okay, maybe not. Maybe in the future one day.)

Mod changes:
Added tinyusesminicalc
Made drawsize consistent and not as big
Tried emulating approachtype
Needed column-specific Tiny for positive tiny
Attempted making the notefield not cut off during 1:23 through drawsize
The circle notefield stealths and fades receptors when it's large enough (in case you're using a really wide screen)

Shader changes:
kaleidoscope1/2.frag - Questionable width scaling and flipped end-result. Seems alright? Not quite perfect, though.

Internal changes:
modtimer becomes modtimersong
hidemines becomes stealthmines
Used ratios to scale things like
- zooms
- positions
- fardistz
Incremented some columns
noteskew becomes NoteSkewX
arrowpath becomes notepath
Dark has full range here
The update runs at 60hz
Used a 4:3 AFT sprite for the background kaleidoscope
Used SetUpdateFPS to mimic 60 FPS behavior for AST

Have problems getting this to work, or want me to convert something to SM5 or OutFox? Let me know!
If you want to support me, I have a Ko-Fi and Patreon!
https://ko-fi.com/mrthatkid4
https://patreon.com/mrthatkid4







Tags:
Stepmania
ITG
In the groove
Custom
Gimmick
Mods
Course
Simfile
Chart
Conversion
Silly Love
RVMP