[OutFox AlphaV Conversion] thanks (oatmealine)

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Published on ● Video Link: https://www.youtube.com/watch?v=ZAXoR6hoM5E



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Let's Play
Duration: 3:37
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Original File by oatmealine: https://www.youtube.com/watch?v=RaOgSS6pWpo
OutFox AlphaV Download: https://drive.google.com/file/d/1zfNPh0E4qs5iLDw77ho_SV7fAc9zWRZJ/view?usp=share_link
Notes: The shader reactor has been activated. Reality has begun to change, and so has the future... Now, it's time to find ourselves in this strange new existance. Welcome to shaders, OutFox.
Requested by Me. (and also "arceus413")
Go checkout oatmealine!
https://www.youtube.com/@oatmealine
They've made quite a few modfiles, and they're pretty cool!

So, here we are. Arbitrary shaders are here in OutFox. Really powerful stuff! Now that I have this insane power, who knows what I can do now! Everything in this file was pretty simple. It's a cute intro to what you can do with a shader.
New technology shown:
Shaders! Arbitrary post processing on actors! It's funny how me saying "I don't have shaders" finally became a lie...months ago. I've been working on this and the upcoming ports for a few months. It's all thanks to Squirrel & Jousway's efforts that I can do this now. None of y'all are ready. :)
Lossless AFTs?! Did you know you can set the AFT's size to the size of the window? Did you know you can use FOV to make everything scale to the size of the AFT? It's not something I'd trust SM5 with.

Visual changes:
The wave & rotate effect just stretches, and I don't know how to scale good.

Mod changes:
We really don't need 1025 pixels of drawsize. 480 works fine.
Added tinyusesminicalc
Made the reverse not flip the judgment & combo

Shader changes:
abslines.frag - Relies on textureCoord instead of gl_FragCoord, and takes a scale uniform float to scale the x axis. Also needed to flip the y axis for some reason???
shift-frag - The uv.y used for sinex needed to be flipped.

Internal changes:
Y-space in shaders is inverted compared to nITG when on AFT textures, so I had to *-1 a lot of stuff regarding y effects. Some of it can be done in lua.
Downscaled x-axis effects based on aspect ratio (the fullscreen sliding ones were mostly unchanged)
Made use of the Tweens namespace
The columns got incremented
Used lua functions to replicate modtweens
arrowpath becomes NotePath.

Have problems getting this to work, or want me to convert something to SM5 or OutFox? Let me know!
If you want to support me, I have a Ko-Fi and Patreon!
https://ko-fi.com/mrthatkid4
https://patreon.com/mrthatkid4







Tags:
Stepmania
ITG
In the groove
Custom
Gimmick
Mods
Course
Simfile
Chart
Conversion
thanks
oatmealine
Project OutFox AlphaV