Overview of Static Typing with GDScript in Godot 3.1(tutorial)
Channel:
Subscribers:
292,000
Published on ● Video Link: https://www.youtube.com/watch?v=USIbT81VFVg
In Godot 3.1, GDScript now supports *optional* static typing, a powerful tool to help get better autocompletion and better error reporting.
We also wrote the manual page on Static Typing: https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/static_typing.html
Get our game creation courses: https://gdquest.mavenseed.com/courses
New Features in Godot 3.1 playlist: http://bit.ly/new-features-godot-3-1
Discord ► https://discord.gg/87NNb3Z
Twitter ► https://twitter.com/nathangdquest
This video is licensed under the CC-By 4.0 license: https://creativecommons.org/licenses/by/4.0/
You can attribute it to "GDQuest and contributors - https://www.gdquest.com/"
Other Videos By GDQuest
Tags:
godot static typing
gdscript static typing
gdscript tutorial
godot gdscript tutorial
gdscript godot 3.1
game development
godot engine
godot tutorial
game engines for beginners
gdscript
godot engine gdscript
godot 3 gdscript
gdscript 3.0 tutorial
gdscript basics
gdscript syntax
godot 3.1
godot tutorial for beginners
godot 3.1 tutorial
godot 3.1 features
godot 3.1 new features