Oxygen Obligation - Let's Play Red Matter 2 (Part 6)

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Published on ● Video Link: https://www.youtube.com/watch?v=OccuNn40tOM



Red Matter
Game:
Red Matter (2018)
Duration: 0:00
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In this episode, we'll talk to Vlad, blow up the turret, shoot the button to open the door, connect the wire, use the chairs to rest books on the buttons, open the door, kill the robot, crawl through the duct, start the generator, turn off the spawner, raise the tank, open the hatch, fall down, kill the robots, collect the fuse from the radio, put the fuse in the elevator control, summon the elevator, collect the fuse, stack a tank onto a stool and jetpack our way back up, use the fuse to open the door, destroy the turret, use the oxygen container to enter the reactor room, walk across the pipes, move the cart to climb up, use the pipe on the wall to jam the vent open, fly the blimp out through the duct, collect the laser from the broken door switch, attach it to the blimp, fly the blimp back inside, use the blimp to shoot the button, collect the safe code, extend the bridge, collect the oxygen container, turn off the spawner, kill the robots, open the chef's safe, get the last oxygen container, fill them up and bring them to the crew quarters, and enter the crew quarters.

(In summary, use the oxygen container on the reactor room door to open it, then collect another from inside the control room, along with the password to the safe that has the last one in the kitchen. I've gotten stuck here before somehow, lol)