Pac-Land (Arcade) - 1 Credit Challenge

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Published on ● Video Link: https://www.youtube.com/watch?v=iWv27DURfkY



Game:
Pac-Land (1984)
Duration: 6:09
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2


In this video, I'm doing a 1 Credit Challenge of a game that is fun, but also frustrating when it comes to the controls. That game is: Pac-Land for the Arcade. This game was developed and published by Namco, it was released in 1984. Pac-Land was ported to many home computers, such as: Amstrad CPC, Amiga, Atari ST, Commodore 64, ZX Spectrum, MSX, Famicom, TurboGrafx-16, Sharp X68000, Atari Lynx (which is a handheld console), LCD game and Mobile phone. This game can also be found on some compilations, like: Namco Museum Vol. 4 for the PlayStation, Namco Arcade for the iOS and in 2014, it was ported to the Xbox 360, PlayStation 3 and PC as part of Pac-Man Museum and the Famicom version was digitally re-released for the Wii U Virtual Console. Pac-Land is a side-scrolling platform game. Controlling Pac-Man, the player is tasked with reaching the end of each level while avoiding enemies and other obstacles. Stages are known in-game as "trips" and are broken into four sections — the first three have Pac-Man running to return a lost fairy back to "Fairyland", and the last having Pac-Man return home to his family. Pressing either of the directional buttons will make Pac-Man walk in that direction, and repeatedly tapping either button will make him run. Pac-Man can also jump over pits and obstacles by pressing the jump button. In each stage, Pac-Man will encounter the four ghosts from the original game — Blinky, Pinky, Inky, and Clyde — alongside a purple ghost named Sue, originally a replacement for Clyde in Ms. Pac-Man. Eating large flashing Power Pellets will cause the ghosts to turn blue for a short time, allowing Pac-Man to eat them for bonus points. The ghosts are often seen driving vehicles, such as airplanes, buses, cars, pogo-sticks, and flying saucers, and will sometimes drop miniature ghost enemies from the air to try and hit Pac-Man. Other types of obstacles are also present in stages, such as water-spewing fire hydrants, springboards, falling logs, quicksand, and geysers. Trips consist of cities, forests, deserts, and abandoned castles. Most trip sections end with a large sign saying "BREAK TIME" with a church on a hill in the background, and bonus points are awarded for jumping at certain points at the end of each section. The final section of a trip gives Pac-Man a special pair of boots that will allow him to jump infinitely into the air, and tasks the player with returning home to Pac-Man's family. The player can find hidden items by pushing against specific objects in certain stages, including a helmet that protects Pac-Man from falling mini ghosts, an item that makes Pac-Man temporarily invincible, and a Galaxian flagship that awards the player a large sum of points. Jumping in certain spots will reveal fruit items that can be consumed for points. The game features the theme song from the Pac-Man cartoon series that aired in 1982-1983, which plays in a constant loop throughout. The North American version of the game by Midway features the characters being re-designed to more closely resemble the designs found in the show, while the Japanese Namco version has the characters modeled after Pac-Man marketing material and cabinet artwork. About my run on Pac-Land: The controls take a lot of getting use to, when I'm using my Logitech F310 Gamepad for example. The A and B buttons is to move the character left or right and the X button is to jump. Overall, Pac-Land for the Arcade is not a bad platform game, but the controls are a bit confusing. But at least I tried my best. I hope you enjoy this 1 Credit Challenge video of Pac-Land for the Arcade and thanks for watching!

#PacLand #Arcade #1CreditChallenge







Tags:
Pac-Land Platform Arcade Namco 1984