Space Harrier (Arcade) - 1 Credit Challenge

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Published on ● Video Link: https://www.youtube.com/watch?v=4QlLdTq1_AQ



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In this video, I'm doing a 1 Credit Challenge of a game that I played before, mainly the Commodore 64 version. That game is: Space Harrier for the Arcade. This game was developed and published by Sega, it was released in 1985. Space Harrier was ported to many home computers and consoles, such as: Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum, Game Gear, Famicom, PC-6001, PC-6601, PC-8801, Sega 32X, Sega Master System, Sega Saturn and TurboGrafx-16. This game has also a polygon-based remake of the original game was released by Sega for the PlayStation 2 as part of their Sega Ages series in 2003. Space Harrier was released for the Wii Virtual Console in 2008, the Nintendo 3DS in 2013 and a re-release for the Nintendo Switch, which was released last year as part of the Sega Ages lineup. The game was designed by Yu Suzuki, who was known for various Sega arcade titles, such as: Hang-On, Out Run and After Burner and pioneering polygonal 3D games such as Virtua Racing and Virtua Fighter, which are credited with popularizing 3D graphics in video games, as well as the critically acclaimed Shenmue series of open world adventure games. Space Harrier is a fast-paced rail shooter game played in a third-person perspective behind the protagonist, set in a surreal world composed of brightly colored landscapes adorned with checkerboard-style grounds and stationary objects such as trees or stone pillars. At the start of gameplay, players are greeted with a voice sample speaking "Welcome to the Fantasy Zone. Get ready!", in addition to "You're doing great!" with the successful completion of a stage. The title player character, simply named Harrier, navigates a continuous series of eighteen distinct stages while utilizing an underarm jet-propelled laser cannon that enables Harrier to simultaneously fly and shoot. The objective is simply to destroy all enemies—who range from prehistoric animals and Chinese dragons to flying robots, airborne geometric objects and alien pods—all while remaining in constant motion in order to dodge projectiles and immovable ground obstacles. Fifteen of the game's eighteen stages contain a boss at the end that must be killed in order to progress to the next level; the final stage is a rush of seven past bosses encountered up to that point that appear individually and are identified by name on the bottom of the screen. The two other levels are bonus stages that contain no enemies and where Harrier mounts an invincible catlike dragon named Uriah, whom the player maneuvers to smash through landscape obstacles and collect bonus points. After all lives are lost, players have the option of continuing gameplay with the insertion of an extra coin. As Space Harrier has no storyline, after the completion of all stages, only "The End" is displayed before the game returns to the title screen and attract mode, regardless of how many of the player's extra lives remain. About my 1 Credit Challenge run on Space Harrier: The game can be difficult at times, but after a few practice, I made it to stage 6. Unfortunately I died at the boss in stage 6, but I'm happy with my end score. Overall, Space Harrier is a lot of fun, if you're looking for a decent challenge. I highly recommend to give this game a try. I hope you enjoy this 1 Credit Challenge video of Space Harrier for the Arcade and thanks for watching!

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Tags:
Space Harrier Shooter Shmup Sega Arcade 1985