Pac-Land (TurboGrafx-16 & Atari Lynx) - Let's Play 1001 Games - Episode 733

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Pac-Land (1984)
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Let's Play
Duration: 25:35
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...

Pac-Land
from https://en.wikipedia.org/wiki/Pac-Land

Pac-Land[b] is a 1984 side-scrolling arcade platform game developed and released by Namco. It was distributed in North America by Bally Midway, and in Europe by Atari Games. Controlling Pac-Man, the player must make it to the end of each stage to return a lost fairy back to its home in Fairyland. Pac-Man will need to avoid obstacles, such as falling logs and water-spewing fire hydrants, alongside his enemies, the Ghost Gang. Eating large flashing Power Pellets will cause the ghosts to turn blue, allowing Pac-Man to eat them for points.

Pac-Land was created by Namco Research and Development 1 programmer Yoshihiro Kishimoto, who was tasked with creating an arcade game based on the American Pac-Man cartoon television series by Hanna-Barbera. The backgrounds were made to be vibrant and colorful, and the characters to be detailed and move smoothly to match the show's animation style. The control scheme was inspired by Konami's Track & Field (1983), using buttons instead of a traditional joystick to make it stand out among other games at the time. A new Namco Pac-Land arcade system was created to make it easier to develop the game and was used for several later Namco games, including Baraduke (1985) and Metro-Cross (1985).

Pac-Land was a commercial success in arcades, becoming one of the top five highest-grossing arcade games of 1985 in the United States. It was well-received by critics for its colorful graphics, stage designs, and soundtrack, although was often criticized for its difficulty. It is cited as an important and influential game in the platform genre, paving the way for many games to follow such as Super Mario Bros., Ghosts'n Goblins, Alex Kidd and Wonder Boy. It was ported to several home consoles and computers, including the Family Computer, PC Engine/TurboGrafx-16, Commodore 64 and Atari Lynx. It is the first platform game in the Pac-Man series, and was followed by Pac-Man 2: The New Adventures (1994).

Pac-Land was programmed by Yoshihiro Kishimoto of Namco Development Division 1, who would later work on the Family Stadium franchise. After seeing the success of the American Pac-Man cartoon series, Namco requested Kishimoto that he create an arcade game based on the show.[7] Kishimoto stated that the hardest part of development were Pac-Man's animations. Most arcade games in Japan at the time simply used two or three frames to convey movement, which he found unconvincing.[7] The team wanted the game's backgrounds to be vibrant and colorful, and to have the characters move smoothly to replicate the show's animation style.[7] Pac-Man himself was given 24 different frame patterns, alongside several facial expressions and clothing swaps.

Kishimoto cited Konami's sports video game Track & Field (1983) as the "number one influence" on Pac-Land. The game's controls were heavily influenced by Track & Field, a game that allowed the player to become faster by constantly tapping the button in succession;[7] Kishimoto thought the idea was interesting and that it would make it stand out among other games.[7] To allow for two-layer scrolling backgrounds, more sprites, and more colors, the team created the Namco Pac-Land arcade board, which was used for several later Namco games including Baraduke (1985) and Metro-Cross (1985).[7] The game was tested in Yokohama, where Kishimoto recalls the springboards being difficult for new players.







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