Pac-Man World Re-Pac 100% No Damage/Flutter Jump/Pac Dot Attack - 5-1: Perilous Pipes

Subscribers:
1,950
Published on ● Video Link: https://www.youtube.com/watch?v=Bm8MdaIMw0g



Duration: 22:15
7 views
1


Rules of this challenge:
-100% collectible items obtained (non-key Fruit is fully optional, as is anything simply relating to scoring)
-No Damage taken, as usual
-Flutter Jump (Hang In Mid-Air) and Pac-Dot Attack are prohibited other than for demonstration
-Magic Key may not be used to circumvent gameplay (shouldn't come into play, though)

Here's something that had 16 recording attempts fall to failure, with the added bonus of being not as short as King Galaxian. And undoubtedly, the next stage will be even more problematic.

Sparkers, which are in every Factory Area level, including the boss level, are an unending nightmare to deal with when you can't just snipe them off with the Pac-Dot Attack as many players prefer to do. They make sure you're thinking about which attack to hit them with, or else you're getting hit by their electrical thing. That is a good thing, but because of how they can switch the direction their heads tilt with warning to as much being subtle, as well as the electrical beam's hitbox reaching high up enough that it's preferred to hit them in the back of their heads when Butt Bouncing, suffice to say that they're the most dangerous mook type in the game.

Just to drive home why the Funhouse Area is recommended to be done first, the very start of this level has a Sparker right near where you spawn to start chasing you without too much difficulty. And in case this stuff already doesn't convince you, we end up seeing Sparkers in some cheeky positions. It's to the point where I'm far less concerned about the Magna-Movers in their own sophisticated involvement, or to a lesser extent the heated pipes, which by the way have a section in the end where while going for the N you have to watch your swimming controls because of how easy it is to sink by accident into heated pipes that somehow stay heated in cool water.

The good news is that the Sparkers do have some key blind spots. First off, the transition in the head tilting is signified by the Sparker suddenly stopping their walking. Although it doesn't last long, it can give enough of a warning to avoid Butt Bouncing right into a suddenly pointing up electrical beam in case Butt Bouncing is your preferred method to take out the Sparkers, probably for some score speedrun. Rev Rollers do still have to watch out because the Sparker can be very brief about having their electrical beam pointing up and they can turn shockingly quickly just in case they're not already facing you and they won't aim up when they end up chasing you, but the Sparker by all indications has the forward aiming as their default and won't try to chase you when they aim up, so this can be useful for catching them directly. What particularly helps is that Sparkers just move around a circular patrol path by default without too much range for chasing, so you can actually wait for them to be moving away from you and snipe them off with a Rev Roll to their back that way, because they can't guard against that no matter which way their head is tilted. I end up preferring this method to cut down on trouble, though of course, topography won't always allow this option.

Oh, and the Bonus Stage for the Factory Area levels has active threat of being damaged by heat panels and crashing down Magna-Movers, while being on a decently strict timer. That will be fun to worry about with every Factory Area level.




Other Videos By Master Knight DH


2022-12-27Kid Icarus Uprising - Chapter 21: The Chaos Vortex on 6.0 with V100 Crusher Arm, no Powers
2022-12-25Pac-In-Time nearsighted stream
2022-12-25Pac-Man World Re-Pac 100% No Damage/Flutter Jump/Pac Dot Attack - 6-4: Toc Man's Lair
2022-12-25Kid Icarus Uprising - Chapter 21: The Chaos Vortex on 6.0 with V100 Violet Palm, no Powers
2022-12-24Pac-Man World Re-Pac 100% No Damage/Flutter Jump/Pac Dot Attack - 6-3: Grave Danger
2022-12-23Pac-Man World Re-Pac 100% No Damage/Flutter Jump/Pac Dot Attack - 6-2: Creepy Catacombs
2022-12-22Pac-Man World Re-Pac 100% No Damage/Flutter Jump/Pac Dot Attack - 6-1: Ghostly Garden
2022-12-21Pac-Man World Re-Pac 100% No Damage/Flutter Jump/Pac Dot Attack - 5-4: Krome Keeper
2022-12-20Pac-Man World Re-Pac 100% No Damage/Flutter Jump/Pac Dot Attack - 5-3: Down the Tubes
2022-12-16Pac-Man World Re-Pac 100% No Damage/Flutter Jump/Pac Dot Attack - 5-2: Under Pressure
2022-12-15Pac-Man World Re-Pac 100% No Damage/Flutter Jump/Pac Dot Attack - 5-1: Perilous Pipes
2022-12-14Pac-Man World Re-Pac 100% No Damage/Flutter Jump/Pac Dot Attack - 4-4: Clown Prix (Speed Racer ach.)
2022-12-14Pac-Man World Re-Pac 100% No Damage/Flutter Jump/Pac Dot Attack - 4-3: Spin Dizzy
2022-12-14Pac-Man World Re-Pac 100% No Damage/Flutter Jump/Pac Dot Attack - 4-2: Barrel Blast
2022-12-13Pac-Man World Re-Pac 100% No Damage/Flutter Jump/Pac Dot Attack - 4-1: Clowning Around
2022-12-12Kid Icarus Uprising - Boss Battles Easy, V100 Artillery Claws, no Powers/Drinks, no Rapids*
2022-12-12Pac-Man World Re-Pac 100% No Damage/Flutter Jump/Pac Dot Attack - 3-4: King Galaxian
2022-12-12Pac-Man World Re-Pac 100% No Damage/Flutter Jump/Pac Dot Attack - 3-3: Gimme Space
2022-12-11Pac-Man World Re-Pac 100% No Damage/Flutter Jump/Pac Dot Attack - 3-2: Far Out
2022-12-11Pac-Man World Re-Pac 100% No Damage/Flutter Jump/Pac Dot Attack - 3-1: Space Race
2022-12-11Kid Icarus Uprising Chapter 23 on 6.0 with base Ancient Staff, no Powers



Tags:
Pac-Man World Re-Pac
No Damage
Perilous Pipes



Other Statistics

PAC-MAN WORLD Re-PAC Statistics For Master Knight DH

At this time, Master Knight DH has 1,713 views for PAC-MAN WORLD Re-PAC spread across 28 videos. His channel uploaded 16 hours worth of PAC-MAN WORLD Re-PAC videos, or 1.70% of the total watchable video on Master Knight DH's YouTube channel.