Pacing and Structure in Video Games

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Where and when certain developments in a game occur is pretty imperative to creating as smooth and enjoyable an experience as possible. In this video I detail some games that have followed structures that have proven succesful in keeping the attention of the player and providing suitable incentive to play on.

Video on 3 Act Structure: https://www.youtube.com/watch?v=H6QD5Pbc50I

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Music used:

Nujabes - Blessing It [Instrumental]
Half Life - Credits theme
Uncharted 3 - Badlands
Zelda Twilight Princess - Faron Woods
Super Meat Boy - Fast Track to Browntown
Scott Pilgrim Vs. The World The Game - Cheap Shop.







Tags:
pacing
Uncharted 2: Among Thieves (Video Game)
super meat boy
Uncharted (Video Game Series)
half life
Video Game (Industry)
review
turbo button
Dragon's Dogma (Video Game)
The Legend Of Zelda Series (Video Game Series)



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