Paladins New Champion (Ying) New Game Mode Payload (Patch 34)
New champion in paladins Ying! and a new game mode Payload! I do some gameplay on both of these and some review!
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New Champion: Ying, The Illusionist
Weapon [LMB] - Illusory Mirror
Fires a continuous beam for a short period that deals 5 hits of 120 damage over 0.5s every 0.7s.
Secondary Fire [RMB] - Shatter
Shatter all active Illusions, causing them to chase down enemies and explode for 500 damage.
Ability [Q] - Illusion
Create an illusion that heals a nearby ally for 400 Health every second.
Ability [F] - Dimensional Link
For 4s, swap locations with the furthest illusions. If no illusions are active, it will take Ying to the location of the last active illusion. Holding down Dimensional Link allows Ying to select a specific illusion to swap locations with.
Ultimate [E] - Illusory Rift
Spawn a prism on every ally that heals 200 Health over 0.5s every 1s.
Cards
Disappear
Gain 7/14/21/28% Movement Speed when out of combat.
Tangible
Increase Health by 50/100/150/200.
Encouragement
Eliminations reduce all active cooldowns by 1/2/3/4s.
Ephemeral
Gain 5/10/15/20% Reload Speed.
Reform
Activating Shatter heals your illusions for 25/50/75/100% of their Maximum Health.
Pursuit
Illusions move 8/16/24/32% faster during Shatter.
Brittle
Reduce the cooldown of Shatter by .5/1/1.5/2s.
Harmony
Heal for 10/20/30/40% of the damage dealt by Shatter.
Carry On
Illusions last 3/6/9/12s longer.
Mesmerism
Increase range at which you can deploy illusions by 10/20/30/40%.
Squadron
Increase the health of illusions by 100/200/300/400.
Spring Bloom
When illusions die to an enemy reduce the cooldown of Illusion by .5/1/1.5/2s.
Spring Forward
Increase the duration of dimensional Link by .6/1.2/1.8/2.4s
Efficiency
Reduce Cooldown of dimensional Link by 1/2/3/4s.
Shuffle
Gain 8/16/24/32% Movement Speed during Dimensional Link
Rewind
Swapping to the spot of a dead illusion spawns an illusion with 25/50/75/100% health.
New Game Mode: Payload
New Game Mode: Payload
Payload is an Attack / Defend style game mode with two rounds. The team on Attack will attempt to push a Payload cart from their base to the enemy base within the time limit. When round one is complete, both teams swap sides (I.E. a team on Defense will play on Attack for the next round) and the match is played again. The team that got the Payload cart furthest will win the match. If both teams push the Payload cart all the way, then the team that pushed it to the end point in less time will win the match. In Round 2, the Payload cart location will be displayed on the HUD and a marker will be placed in the world to show how far the cart must be pushed to win.
In this patch, Payload will be playable on these three maps:
Outpost
Hidden Temple
Frostbite Caverns
General
Standard Champion and Cosmetic Voice Packs can now be unlocked.
Updated the in-match Item Store screen.
Updated the layout of the Champion screen in the main menu.
Introduced Champion Sets
Players can now view, unlock, and equip Sets in the Champion screen.
Sets are groups of items for a Champion that are themed to match.
Improved the in-match Loadout screen.
Addressed several issues with Killcam.
Improved performance of several visual effects.
The time it takes for overtime to expire now diminishes the longer overtime lasts, down to a minimum of 1s.
Players can choose their preferred Region which will apply for all game modes, including casual queues.
Fixed an issue where matchmaking could assign players to servers outside their selected region in the Competitive queue .
Added stricter rules around how matchmaking groups players together.
Practice Queue now includes all Siege maps.
Added more music to the lobby and in-match.
Made improvements to jittery movements when colliding with a payload standing still. Further improvements to the experience is planned for future releases.
Payload collision size now more closely matches the visuals.
The frequency of "false fires" has been greatly reduced after using abilities and reloads.
Added an overall leaderboard for MMR in Competitive play
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