In this video series I'm going over the complete process to import a N64 map (Treasure Trove Cove from Banjo Kazooie) into Pavlov VR via UE4.
I'm still fairly new to map-making so it's more of a let's play kinda scheme, where you will see my process- the ups and downs, issues that arise and what I did to resolve them and get it into a completely playable map- from start to finish.
00:00 downloading UE and pavlov project files
04:00 setting up/organizing pavlov project
09:00 downloading map files
10:28 importing to blender and then exporting as .fbx
13:00 importing .fbx into UE4
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