Part 2 - Importing Old Maps into Pavlov VR - (lights and collision)

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Published on ● Video Link: https://www.youtube.com/watch?v=QGseHMxyjRE



Pavlov VR
Game:
Pavlov VR (2017)
Duration: 18:08
587 views
7


In this video series I'm going over the complete process to import a N64 map (Treasure Trove Cove from Banjo Kazooie) into Pavlov VR via UE4.

Here is the map if you want to play it in Pavlov! https://steamcommunity.com/sharedfiles/filedetails/?id=1440934839

Part 2 goes over:

00:00 importing as combined mesh
01:22 messing with lights
02:05 finding out shark-island is broken and checking blender
05:28 reviewing map after building light
08:28 adding more light to fix shadows
09:25 deleting combined static mesh and reimporting as separate
10:32 moving water and broken meshes to their folders
12:09 showing how to add collision in bulk for multiple meshes
14:55 removing excess static meshes
16:47 removing collision from water meshes







Tags:
Pavlov VR
VR
Vive
Oculus
WMR
Banjo Kazooie
Treasure Trove Cove
UE4
Unreal Engine 4



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