Part 4. Foliage: Medieval Game Environment in UE4
In the fourth part of this series, Quixel's Jakob Keudel uses Megascans 3D plants, and procedural foliage volumes to quickly generate dense and diverse foliage for the scene, as well as adding movement to the plants in order to make the environment feel more alive.
Get the full scene for free on the Unreal Engine Marketplace: https://bit.ly/2Z5NjZF
Full Medieval Game Environment tutorial series playlist: https://bit.ly/2Z3R1To
Walkthrough: https://youtu.be/HVJfJ010MQM
Overview: https://youtu.be/bvaWBN6TnNw
Part 1: Blockout: https://youtu.be/4CRm3GAgAx4
Part 2: House Creation: https://youtu.be/tQyeh-0AYOg
Part 3: Thatched Roofs: https://youtu.be/SYOqqZE85M8
Part 4: Foliage https://youtu.be/xi3xwFxxHx0
Part 5: Set Dressing https://youtu.be/ufoNrkv62go
Part 6: Lighting https://youtu.be/bRtmxoxtbLA
Get the Medieval Village Collection from Quixel Megascans. Free for use with Unreal Engine: https://bit.ly/2Z6fIhX
Procedural Foliage Tool Quick Start Guide:
https://docs.unrealengine.com/en-US/BuildingWorlds/OpenWorldTools/ProceduralFoliage/QuickStart/index.html
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