๐Ÿ”ด ๐Ÿ”ซ Part 4 | Tom Clancy's Ghost Recon Breakpoint PS5 GAMEPLAY / WALKTHROUGH

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Tom Clancy's Ghost Recon Breakpoint
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Walkthrough
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Tom Clancy's Ghost Recon Breakpoint is a tactical shooter video game developed by Ubisoft Paris and published by Ubisoft. The game was released worldwide on 4 October 2019 for PlayStation 4, Windows, and Xbox One, and on 18 December 2019 for Stadia. The game is the eleventh installment in the Tom Clancy's Ghost Recon franchise and is a narrative sequel to the 2017 video game Tom Clancy's Ghost Recon Wildlands.

The game is set in an open world environment called Auroa, a fictional island chain in the Pacific Ocean. The player takes on the role of Lieutenant Colonel Anthony "Nomad" Perryman a U.S. Special Operation Forces service member sent to the island to investigate a series of disturbances involving Skell Technology, a military contractor based on Auroa.

Like its predecessor Wildlands, Breakpoint is a tactical shooter game set in an open world environment. It is played from a third-person perspective and uses an optional first-person view for aiming weapons. Players take on the role of Lieutenant Colonel Anthony "Nomad" Perryman, a member of the Delta Company, First Battalion, 5th Special Forces Group, also known as "Ghosts", a fictional elite special operations unit of the United States Army under the Joint Special Operations Command. The game world, Auroa, is an open world environment that features a variety of landscapes, and these can be used for tactical advantages. For instance, players can slide down rocky terrain and use mud to camouflage themselves. According to Ubisoft, Auroa is larger than the game world featured in Wildlands. Players have a variety of ways to traverse the open world, controlling various air, land and sea vehicles.

The game was planned to launch with four character classes. Ubisoft announced plans to make more classes available through post-launch updates. Each class has its own abilities; for example, the panther is a class oriented towards stealth and is able to throw smoke bombs. The player is able to switch between classes in-game. Players have to gather intelligence in order to progress through the game and can use a variety of methods to approach missions. As in previous titles in the franchise, they can utilize a variety of weapons in combat, with the player's repertoire expanded to include combat drones and rocket launchers to kill enemies. Alternatively, the player can use stealth to silently neutralize opponents. In Breakpoint, players can equip a variety of new weapons and gear such as a blowtorch to cut through fences, Sulphur gas grenades to kill enemies, and electromagnetic pulse grenades to disable drones and vehicles. Players can carry corpses away and hide them so that enemies will not become alerted. Fallen enemies will leave loot for players to collect. Fallen teammates can be carried away so as to revive them safely. Many of the new features added to Breakpoint were developed based on player feedback in Wildlands.

Enemies are more numerous, and the game features a wider range of enemy archetypes. These enemies have access to many of the same weapons, skills and equipment that are available to the player. Enemies will respond more realistically to player actions and patrols wander the game world searching for the player. Ubisoft introduced these changes to give the player the sense that they were "no longer the most dangerous thing in the game world". Players need to collect different resources in the game's world and use them to craft resources such as bandages, or grenades. Regular loadout checks are necessary to progress the players Gear Level, and the player will need to manage their character's fatigue, injuries, and ration usage. Failing to do so may slow the player down, limit their ability to regenerate health, or cause them to make more noise while moving. The game uses a regenerative health system whereby the player character naturally recovers health, but serious injuries will impede the player character's performance, as they will start limping and can no longer aim their weapon accurately.[4] Players can set up a bivouac shelter in order to heal themselves. The shelter is the site where players can manage their weapons and inventory, customize their character and change the character's classes. The game can be played with up to three other players cooperatively, or in single player. The game was initially announced to have no AI squad mates, but the addition of AI squad mates was later amended as post-release content based due to negative feedback from players. Unlike previous Ghost Recon titles, Breakpoint requires a constant internet connection to play, in-part due to the game's single-character progression system.

Source:

https://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon_Breakpoint




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At present, The Vigilante Gaming has 67 views spread across 7 videos for Ghost Recon Breakpoint, with the game making up 6 hours of published video on his channel. This is 1.54% of the total watchable video for Ghost Recon Breakpoint on The Vigilante Gaming's YouTube channel.