Part Three: Animation and Spritesheets -- Haxe and Heaps GameDev Tutorial Series
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Today we look at creating sprite animations using the Haxe langauge and Heaps framework. We will actually look at three ways to create sprite animations, frame by frame, using a spritesheet then finally using a texture atlas.
The sprites in this tutorial are available at http://www.gamefromscratch.com/post/2016/05/13/Free-Character-Sprite-Sheets.aspx
The code and a text base version are available on GameFromScratch.com: http://www.gamefromscratch.com/post/2016/05/27/Haxe-and-Heaps-Tutorial-Series-2D-Animation-and-SpriteSheets.aspx
All of the project files and materials used to create this entire series are available on the Patreon dropbox: https://www.patreon.com/gamefromscratch?ty=h
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Tags:
Haxe
Heaps
GameDev
GameFromScratch
Game Development
2D
Animation
Sprites
Spritesheet
Texture
Texture Atlas
Programming
Tutorial
Game Programming