Path of Exile - What I've Learned About Heists So Far (+gameplay)

Path of Exile - What I've Learned About Heists So Far (+gameplay)

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Sorry about the krangled sound folks, giving the PC a rest rather than re-rendering the video with better sound.

Key points:

- They are hard (for the monster level) and share a lot in common with Maraketh legion encounters, with a lot of archers focusing fire on you. Similar tactics are needed
- Crashes have been a big issue so far. They are getting better but are NOT solved.
- When the Heists are working, they are probably the most exciting content in the game now. When they aren't...
- Don't ignore the effects your Rogues have! Most of the complaining about the league on Reddit appears to come from people who are using underlevel Rogues. Imagine someone saying "Delve has too much darkness damage" because they had never upgraded their resistance to it...
- Rewards are already 'pretty good' in white map equivalent Contracts and will get better. Contracts seem to be the main source of Delirium Orbs in the league, for example.


i've set up one of those silly merchandise stores. https://merch.streamelements.com/sirgog if you want to buy anything there. also accepting bribes (not real bribes) at https://streamelements.com/sirgog/tip . if you'd rather spend money on other stuff, that's cool too.




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Tags:
PathOfExile
Path of Exile
Harvest
3.12
Heist
League



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