![Pathfinding #1 - One line [Game Maker Studio 2 | Basics]](/images/yt/rm/pathfinding-1-one-line-game-maker-studio-2-basics-qnp5d.jpg)
Pathfinding #1 - One line [Game Maker Studio 2 | Basics]
This basics video tutorial shows you how to create a very simple "follow" a target Ai/pathfinding in one line of code for GameMaker Studio 2.
These linear functions you can find under motion planning in the GameMaker manual. By using mp_linear_step, mp_linear_step_object, mp_linear_path or mp_linear_path_object in the step event the instance in question tries to get to the target point assigned. And that is pretty much it. If a direct path isn't possible (because some instances are flagged as solid and you set checkall as true) it will get stuck if it collides.
In part Pathfinding #2 we will discuss a more versatile function the, mp_potential_step which can be used to avoid collision and actually go around instances blocking the path. This is of course a bit limited if you have maze like structures which require a bit more complex approaches. This will be solved in Pathfinding #3.
// General video on paths in GameMaker:
https://youtu.be/2xpqQ9rqFLI
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0:00 Introduction to the pathfinding series
1:00 Subscribe
1:16 Concept of motion planning explained
3:32 Using the mp linear functions for homing
6:37 Bonus content - using a path with mp_linear_path/mp_linear_path_object
8:25 Game shown: Narita Boy