PC Longplay [1140] Kena: Bridge of Spirits

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Published on ● Video Link: https://www.youtube.com/watch?v=UXQywij7M8c



Kena: Bridge of Spirits
Category:
Let's Play
Duration: 10:42:15
2,189 views
124


http://www.longplays.org

Played by: HolyMeatball

In the world of Kena: Bridge of Spirits, deceased people can remain between the physical and spirit worlds if they are traumatized or feel unfinished. The task of spirit guides is to understand their difficulties and help them to move on. In the game, a young spirit guide named Kena (Dewa Ayu Dewi Larassanti) travels to an abandoned village in search of the sacred Mountain Shrine. She collects small companions called the Rot, who help her throughout her journey. On the way to the village, she confronts a powerful masked spirit who reveals himself to be the cause of corruption in the forest, forcing forests to decay and unleashing deadly monsters on the land. Kena insists that she can help his spirit move on, but he refuses and leaves. In the village, Kena meets former elder Zajuro (Vlasta Vrána), who informs her that she must help the trapped spirits before being granted passage to the shrine.

Kena: Bridge of Spirits is an action-adventure game played from a third-person perspective. The player controls Kena, a young spirit guide with magical abilities. In combat, the player uses Kena's staff for light, heavy, and charged attacks. An upgrade transforms the staff into a bow, which can be used to attack enemies, act as a grappling hook, or hit crystals to solve puzzles. When defending against enemies, the player can activate Kena's pulse ability, which acts as a shield and has a health meter that depletes when attacked; it also serves to provide clues and activate objects, and an upgrade allows the player to dash forwards, which can be used to pass through barriers to the Spirit Realm, dodge attacks and stun enemies, and corporealize spirit enemies. Activating the pulse ability before an attack stuns the enemy. The player also gains the ability to use Spirit Bombs, which can be used to float shimmering rocks for platforming or as an attack against enemies.

As invested as I was in collecting everything for the longplay, it turns out some of the collectibles - or their counter - can bug out, so I sincerely couldn't have been bothered towards the end. It's a nice enough and a fun enough game, but not quite enough to motivate me to try and 100% it, even if it was completely bug free. The fact the collectibles amount to nothing beyond the usual achievements doesn't help, either.







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