PC Longplay [327] Ricochet Infinity (part 4 of 5)

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Duration: 1:23:36
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Played by: mihaibest

Ricochet Infinity is the fourth installment in the Ricochet video game series by Reflexive Entertainment, released in 2007. As its preceding titles Ricochet Xtreme (2001), Ricochet Lost Worlds (2004) and Ricochet Lost Worlds: Recharged (2004), it is a Breakout clone. As in Atari's Breakout game, the purpose of each level is to destroy all the bricks on the screen. The Reflexive Ricochet games are more stylized than Breakout, adding various power-ups and brick variations.

The gameplay of Ricochet Infinity follows the previous trends. The player controls a paddle, called a shield, attached to a ship, so that at least one ball, called ion sphere, stays on screen (in play). The objective is to break all breakable blocks in the level by hitting these blocks with the ion sphere(s). An ion sphere can be bounced on the shield. If no ion sphere remains on-screen, the player loses a life. If the player has no lives remaining, the player loses the game and must restart the level from the beginning.

There is no storyline: instead, levels are divided into sets called planets, and completing all levels in each planet unlocks the next planets. The planets are divided into two episodes; the first episode is Ricochet Infinity, and the second one Episode 2: Delta Quadrant; these can be unlocked after completing each level of the first episode. -
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