SSGL here trading places and flying for the Empire, in a straight up dogfight against Rebel A-Wings. A very hard match due to both sides having high AI difficulty settings!
Enjoy!
New Flyable ship:
TIE Interceptor (T/B) Original/Modded stats (Interceptor ÷6)(Countermeasures ÷3):
Shields-Hyperdrive: N-N
Shields (recharge-decharge): 0/1 (15-15)
Hull: 16/3
Ion: 10
Beam: -
Chafts-Flares: 5-3/2-1
Point Value: 750 = 90
Fire Sensitivity: 2
Explosion/Collision: 1000
Speed: 83
Maneuverability:
-ACC: 21, DECEL: 27, Roll: 50, Pitch: 28, DPF: 106
Weapons: 4 Green Lasers.
Warheads: -
Gun Convergence: Auto.
Notes: Cockpit POV Z: -10 to -3. DAT pic.
Pros: Exceptional maneuverability. Inexpensive/expandable. Good laser firepower.
Cons: No shields, hyperdrive and Ion Cannons. No missiles. Hard to control and master.
New Non-flyable ships:
Derilyng Platform (D/P) Original/Modded stats (Installation x2):
Shields-Hyperdrive: Y-N
Shields (recharge-decharge): 1920/3072 (74-0)
Hull: 1072/1712
Ion: 50/80
Beam: -
Chafts-Flares: -
Point Value: 0
Fire Sensitivity: 4
Explosion/Collision: 5000
Speed: 0
Maneuverability: 0
Weapons: -
Warheads: -
Gun Convergence: None.
Fighters: -
Notes: -
Pros: Mining crew facility. Can process and store gas.
Cons: Unarmed.
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