SSGL piloting the swift A-Wing (0:57) against the Imperial counterpart, the TIE Interceptor, with some TIE Fighters in the mix. Pitting these two can lead to tough dogfighting!
Aside from the main campaign, X-Wing Alliance camed with Skirmish. In Skirmish Melee, one can create basic fights like Free for All and Team Deathmatch type matches. In Skirmish Combat Engagement however, one can create more complex, objective driven scenarios.
Enjoy!
Flyable ship:
A-Wing (A-W) Original/Modded stats (Interceptor ÷6)(Countermeasures ÷3):
Shields-Hyperdrive: Y-Y
Shields (recharge-decharge): 50/8(20-15)
Hull: 14/2
Ion: 10
Beam: -
Chafts-Flares: 8-5/3-2
Point Value: 800=90
Fire Sensitivity: 4
Explosion/Collision: 500
Speed: 120
Maneuverability:
-ACC: 21, DECEL: 40, Roll: 48, Pitch: 24, DPF: 96
Weapons: 2 Red Lasers
Warheads: 6 (12 Miss/Avd Miss, 12 Mag Pulses)
Gun Convergence: None
Notes: DAT pic.
Pros: Fastest, most maneuverable Rebel fighter. High warhead capacity for it's size.
Cons: Fragile. Difficult to control and master.
Non-flyable ships:
Derilyng Platform (D/P) Original/Modded stats (Installation x2):
Shields-Hyperdrive: Y-N
Shields (recharge-decharge): 1920/3072 (74-0)
Hull: 1072/1712
Ion: 50/80
Beam: -
Chafts-Flares: -
Point Value: 0
Fire Sensitivity: 4
Explosion/Collision: 5000
Speed: 0
Maneuverability: 0
Weapons: -
Warheads: -
Gun Convergence: None.
Fighters: -
Notes: -
Pros: Mining crew facility. Can process and store gas.
Cons: Unarmed.
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