PC X-Wing Alliance mod G16, 1P gameplay Skirmish Melee w/ Prequel Starships, ARC-170 Starfighter.

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Published on ● Video Link: https://www.youtube.com/watch?v=iIvNu6vm60E



Duration: 18:16
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SSGL here with a Skirmish battle that's different from the others. Not only it features Star Wars prequel ships, but it's about bombing, rather than a straight fighter vs match.

Along with the Y-Wing B, the ARC-170 Starfighter is one of the heavier of the Republic fighters. Unlike the V-Wing, it's not speedy enough to effectively engage droid figthers, so it's best to have them attack starships instead.

ARC-170s are armed with a rear turret. Unfortunately, X-Wing Alliance was not designed to feature fighters with turrets, like the shuttles and light transports. So, the turret here doesn't do anything. However, figthers can have Flare countermeasures: a small, short range, rear firing warhead that can be used to intercept an incoming missile or shake off a persuer. In this case, a single Flare can take out a Vulture Droid Fighter. An ARC-170 can carry 10 Flares, which is more than what most fighters can have.

All that being said, prequel ships where not part of the official release of this game. They are additional models that where made by various hardcore X-Wing Alliance fans, most of them which can be aquired at the X-Wing Alliance Upgrade site.

Enjoy!

New Flyable ship:
ARC-170 (ARC/F) Modded stats (Fighter/Bomber)
Shields-Hyperdrive: Y-Y
Shields (recharge-decharge): 67 (15-10)
Hull: 20
Ion: 20
Beam: -
Chafts-Flares: 15-10
Point Value: 600 = 80
Fire Sensitivity: 5
Explosion/Collision: 2000
Speed: 80
Maneuverability:
-ACC: 20, DECEL: 05, Roll: 20, Pitch: 17, DPF: 54
Weapons: 2 Green Lasers, 2 Ion Cannons.
Warheads: 3 (6 Miss/Avd Miss, 4 Torp/Avd Torp, 2 Heavy Rockets, 2 Space Bombs, 6 Mag/Ion Pulses)
Gun Convergence: Manual.
Notes: DAT pic.
Pros: Durable and with a rear firing turret (does not fire in-game).
Cons: Large, slow and un-maneuverable, with very slow acceleration. Most be escorted if interceptors are present.

New Non-flyable ships:
Banking Clan Frigate (BC/Fg) Modded stats (Medium Starship):
Shields-Hyperdrive: Y-Y
Shields (recharge-decharge): 4608 (150-44)
Hull: 2031
Ion: 160
Beam: -
Chafts-Flares: -
Point Value: 250-1100
Fire Sensitivity: 4
Explosion/Collision: 9000
Speed: 12
Maneuverability:
-ACC: 04, DECEL: 09, Roll: 01, Pitch: 02, DPF: 05
Weapons: 4 Light Lasers, 2 Heavy Turbo Lasers, 4 Ion Cannons.
Warheads: -
Gun Convergence: None.
Fighters: Various support craft and many fighters. Exact number varies as Droid fighters can attach themselves on to the outer hull.
Notes: DAT pic.
Pros: Inexpensive and with good speed. Can be fielded in large numbers. Carries a massive, double barreled Turbo Laser in the front (does not fire in-game). Can carry lots of Droid Fighters.
Cons: Not durable enough to compete with most Republic starships. Hollow design makes it fragile once shields fail. Central Turbo Laser difficult to aim. Fewer other smaller weapons.

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