PC Total Annihilation mod G3 1/3, 1P gameplay CORE vs ARM, Skirmish on Painted Desert, 1st battles!
SSGL here with a 3-part battle on good old Total Annihilation. I play on the map that becamed my first fav. I build up and fight the first battles as I work to expand and conquer!
Enjoy!
New Official CORE Cavedog units used:
B1-Solar Collector.
Descripcion: Most commonly used energy gathering unit. Retracts in up armored mode when fired apon.
B1-Vehicle Plant.
Descripcion: Produces the complete Tech Level 1 vehicle lineup: scouts, tanks, support vehicles, artillery and supply trucks. A more attractive choice than the K-Bot Plant on open battlefields, but it's units are slightly more expensive overall.
B2-Geothermal Power Plant.
Descripcion: Mid-level energy gathering unit, bridging the cheap Tech Level 1 and expensive Level 3 energy units. Generates 250 energy, but can only be built atop a geothermal vent.
B2-Advanced Vehicle Plant.
Descripcion: Tech Level 2 version of the above who's much ample and heavier lineup also includes vehicles with all matter of abilities, some experimental. A significant portion of these units lack speed and maneuverability when compared to the units of other plans, however. Despite their overall superior power and reach, most Tech Level 2 vehicles suffer in areas littered with rocks and wreckage.
V1-Construction Vehicle.
Description: A superior unit to the Construction K-Bot in almost every way. Reliable and speedy enough for long range tasks.
V1-Weasel Scout Vehicle.
ARM Equivalent: Jeffy.
Weapon: Weasel Laser.
Descripcion: Premiere CORE scout vehicle. Very useful when air scouts are not available. Has minimal armor, but it's laser is strong enough to take out light, undefended structures.
V1-Raider Medium Assault Tank.
ARM Equivalent: Stumpy.
Weapon: Raider Plasma Cannon.
Description: Mainstay medium tank of the CORE, with good armor/speed/maneuverability balance. But falls short in the firepower department. Seems better able to take as opposed to dish damage, unless fielded in great numbers.
V1-Slasher Mobile Missile Launcher.
ARM equivalent: Samson.
Weapon: Slasher Missile Launcher.
Descripcion: Standard CORE AA missile unit. Can be fielded in large numbers and can also fire at ground targets. Excellent at taking out light/speedy units. But suffers when facing heavy armor.
D2-Dragon Teeth.
ARM equivalent: Dragon Teeth.
Weapon: None.
Descripcion: Ultra solid, spike-like perimeter defense unit designed to block movement and direct LOS weapons.
D2-Pulverizor AA Missile Tower.
ARM equivalent: Defender.
Weapon: Pulverizor Missile Launcher.
Descripcion: Standard CORE AA defense tower, with a strong weapon that the mobile version. Relies on quantity: fragile, but can be mass produced, creating areas of denial for any aircraft.
D2-Punisher Heavy Plasma Cannon.
ARM equivalent: Guardian.
Weapon: Punisher Plasma Cannon.
Description: Versitale heavy artillery-type defense cannon, equally effective in land and as shore defense. Can break heavy armor, but fast units that can evade and close in quickly, can spell trouble. Well armored and weapon does not need energy to fire. Expensive and time consuming to build, but a favorite of CORE Commanders everywhere.
New 3rd Party Units used.
V1-?-CORE-Rapper Medium Assault Tank.
Equivalent: V1-?-ARM-Hound.
Weapon: Snapper Plasma Cannon.
Description: Direct upgrade to the CORE Raider, intended to rectify it's lack of firepower on a up armored chassis that still has decent speed and maneuverability. A multipurpose unit that, however, comes at a price.
V1-?-CORE-Miranda Medium Support Tank.
Equivalent: None.
Weapon: Walker Auto Cannon.
Descripcion: Average speed, but good armor and effective LOS range. Projectile based weapon only Tech Level 1 to require metal to fire. Should avoid close combat due to it's expense and low damage input per shot.
V1-AMD-CORE-Rage Rocket Tank.
Equivalent: ARM-AMD-Fury.
Weapon: Storm Rocket Launcher.
Descripcion: Vehicular version of the CORE Storm, armed with the same weapon. Faster and cheaper, but with lighter armor. Can easily be produced for swarm tactics.
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