PC X-Wing Alliance mod G2, Tech Library, Starfighter database: upgraded & extra models w/ mod stats.
Listing of all fighters in my copy of X-Wing Alliance with their modded stats made by myself using a downloaded program.
These graphically enhanced versions of the original fighters, plus additional ships, are part of the works of a group of fans from the X-Wing Alliance Upgrade Proyect and Darksaber X-Wing Station websites. Both have been in existence for quite some time now. Many other stuff as well as other links are available thru those websites as well. Latest model avaliable (03/2016) is a new, impressive version of the Z-95. Many thanks to these die hard X-Wing fans!
Background song is from Star Wars: The Empire Strikes Back OST, track 'Luke's Nocturnal Visitor.'
The statistics modding that I made prior quite a while back, only involved making the starship's armor, shields and weapons considerably stronger, depending on size. But this time, I took a different approach, balancing things between the fighters (making them somewhat weaker, based on class) and starships (making them somewhat stronger/slower, based on size).
Fighters where 1st divided into 3 categories: Interceptors like the A-W and T-W. These received a nerf of ÷6 to their shields and armor. Space Superiority Fighters like the X-W and T/A, ÷3. Finally, Fighter/Bombers like the Y-W and GUN, ÷1.5. Countermeasures where also nerfed across the board. But warhead capacity was left alone, as with anything related to speed and maneuverability... as far as the original 28 fighters where concerned.
The T/B, B-W, Skipray Blast Boat and especially the MISS did not exactly followed that formula. But non-original fighters where more extensively modded as a means to reduce repetitiveness and make them more dissimilar from each other, since the original 28 number of ships jumped to over 60+ fighters! The non-original descriptions where also changed, based on sources. Non-cannon fighter descriptions where changed too. One can clearly see that on the more strange TIE designs which I thought was a good idea to add them as new Experimentals.
I put a shield value of 1 for all un-shielded TIEs, because I wanted to make them faster without having to alter their speed stats. Now, by turning off the added shield of 1, whoch is useless anyways, a T/F can now reach up to 175 top speed. But I noticed that doing that also improved the AI of those fighters. They now react if one gets close enough tp them. If one flies close to a formation of T/Bs for example, they'll break formation, unlike before, where they ignore one, allowing one to shoot them down one by one more easily. So I thought that unexpected effect was cool.
These modded stats where intended to place these fighters somewhere between how they are in the movies (quite fragile) and how they originally where in the game (quite resilient). I also wanted there to be a greater difference between stats from fighters based in the 3 classes as explained above. All this while keeping on eye on assigned point values, the balance system the Skirmish mode of this game utilizes when one puts together squadrons for missions and fights.
Enjoy!
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