Hello YouTube. We are a bit better now in our 2nd shot at Domination, this time on the map Infection, which is one of our favs.
We did experienced some disorientation at first because the 2 teams where now splited horizontally, instead of vertically, like last game. Don't know why it suddenly changed like that.
Like last game, Health was set at 200% max. This time, the radar was set on constant and the Scorestreak multiplier was set to 5 max to better get our hands on those GI Units. Killcams where turned off.
Playing with 200 health requires some adaptation certainly. It took two Ripper attacks to take out someone in the last game. Other things that no longer instant kill are Trip Mines and even a direct stick from the Sticky grenade. The Tempest (not used here) is weird. The 1st hit does lock a person in place but does not produce the electricity to 'chain'. That would require a 2nd hit, quickly.
Got to try Nomad's HIVE which as expected, destroys regardless. A very violent weapon, it looks as if the victim stepped into a pool full of piranhas when hit. Didin't had the chance to take down a GI Unit with it, but it's nice for Domination. Felt like I didn't had to take the Trip Mines, and went for my shotgun loadout insted, with my trusty Flash grenades.
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