Playing the first nine holes of single-player Winning Shot on PC Engine.
It's a nice, simple, attractive golf game--with one very curious omission--at least from a more modern golf game point of view--that makes it fairly tough: when setting up your shot, there's no visual indication of how far your current club can hit the ball.
Most golf games, even fairly old ones, will show that as, for instance, a large circle over the map--this helps you figure out how far away things are, and which club to pick.
No help with that in Winning Shot! The UI does tell you the range in yards to the hole, but that's it--and on approach shots you aren't usually shooting directly for the hole, so you'd have to take that measurement and estimate how far the shot you want is in relation.
That's all too hard for me so I just wing it. : P The game will select a club for you at the beginning of a shot; the set-up kind of implies this is the best club for the shot, but--possibly I'm missing something very important about shot power, but that isn't otherwise evident--the club it hands you, aside from 1W, seems very frequently to be significantly under-powered and can't quite reach the green even when striking it at the top of the power meter and getting the smiley-face confirmation that you really whacked it.
So that trips me up pretty effectively. I have a friend who's really good at golf games and he just kind of knows how far clubs hit the ball. I do not have that built-up knowledge and just have no idea what to use. : P Also, shots from the rough seem capable of varying drastically in how far they may sail given similar club and power use.
So, attractive but tricky game, at least for me, an extremely casual golf game player.
Recording: RGB-modded PC Engine Duo-R, OSSC, Framemeister, Elgato HD60