PCSX2 Emulator 1.4.0 [4x] | Final Fantasy XII International Version [1080p] | PS2 Emulator [#1]
PCSX2 Emulator 1.4.0 [4x] | Final Fantasy XII International Version [1080p] | PS2 Emulator [#1]
https://pcsx2.net/
Final Fantasy XII International Zodiac Job System Version testing for PS2 using PCSX2 1.4.0 Emulator at 4x native resolution
The game includes a new take on the License Board system, with twelve boards instead of one, each corresponding to a different zodiac sign and job. The number of jobs was set at twelve as Final Fantasy XII is the twelfth main installment to the series, and because there are twelve zodiac signs, a recurring theme in Ivalice games. The game already had fifteen different types of weapons in place, and the jobs were planned around the idea of what kind of weapon would belong to what kind of job.
The Active Dimension Battle (ADB) system was tweaked; guests and espers were made fully controllable, while pressing the L1 activates a Turbo mode, greatly increasing the game's speed. This mode had existed as a debug function in the original for doing Q&A, but was included as a new mechanic in Zodiac Job System as per Hiroyuki Ito's suggestion. The game features English voices and the widescreen 16:9 ratio support of the North American version, as well as a bonus disc based on the one initially released with the North American version. A new mode allows the player to hunt monsters and Espers in several series of small maps, to gain items and gil.
Below is a list of the new features:
The Zodiac Job System – There are now twelve License Boards, each one representing a job. Once a character chooses a job it cannot be changed. Isolated licenses can be accessed by unlocking Espers and Quickenings.
Trial Mode – The party must fight through 100 stages, each one containing stronger monsters. Completing this mode unlocks New Game+: Weak Mode.
Controllable guests – Guests can now be controlled, their gambits can be edited, and they can level up. Their equipment cannot be removed.
Controllable Espers – Espers can be controlled once summoned, and their gambits can be edited. The player can use their ultimate attack at will.
Turbo Speed Mode – Holding down L1 speeds up the game, making exploring the world and engaging in battles faster. The music and cutscenes still play at normal speed.
Gambit changes – There are 16 new gambits. All the gambits can be bought upon leaving Barheim Passage.
Stat growth changes – Each character's stat growth has been altered slightly.
Item changes – New items have been added, and some of their effects have been slightly changed.
Enemy changes – Enemies have been changed slightly, plus new enemies have been added. A battle against all five Judge Magisters is also included.
Magick changes – Water and Watera are renamed to Aqua and Aquara. Many spells have been re-categorized; Bravery and Faith are now White Magick for example. Cure and all tier 1 Black Magick elemental spells have an area of effect (same as their higher tier counterparts) instead of targeting a single unit. Not all magick can be bought, and some must be found in treasure chests.
Equipment changes – New weapons have been added, like the Excalipoor, while others have been slightly changed. Armor and accessories have also been slightly changed. Some weapons have different elemental alignments.
Shop listings – Some shops have had their inventory changed.
Hunt reward changes - Rewards for defeating Marks have slightly changed.
Mist Knack (Quickening) changes – They no longer take up MP. Instead, they have their own separate gauge.
MP changes – Since Mist Knacks do not use MP, obtaining Mist Knacks does not increase MP. Instead, characters simply get more MP as they level up. Max MP is determined by the character's job.
New Game+ – Two New Game+ modes are available. Strong Mode, where all characters begin at level 90, and Weak Mode, where all characters begin at level 1 and never level up. Nothing carries over into these new save files.
Treasure respawns – Treasures now respawn by just moving one screen away.
Treasure item changes - Some items inside coffers have been switched around, added, or removed.
Break damage limit – There is no damage limit anymore. If a character does more than 9,999 damage, the game will show it. Against weak enemies, it is possible to achieve over 100,000 HP of damage with a single attack. This gives the strongest magick spells greater potency to rival melee attack with high hit combo.
PC Specs: AMD FX-4300 CPU, 8GB DDR3 RAM, R7 260X 2GB GPU
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