Perfect Dark Zero [P3] [Subway Retrieval] NoCommentary Walkthrough Gameplay
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Played on ORIGINAL CONSOLE & Upscaled with Framemeister/OSSC if old Gen Console.
. . PLAYLIST:https://www.youtube.com/watch?v=XFo8R-GYUx0&list=PLTGOFOIlB2-aiN3GM_do0vXFq7q5g1Rp1
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PERFECT DARK ZERO Full Game/Part 1 to the last part
will include the FULL-GAME Gameplay Walkthrough & all the story campaigns and endings
Platform(s) Xbox 360
Release
NA: November 22, 2005
EU: December 2, 2005
Genre(s) First-person shooter, stealth
Gameplay
Perfect Dark Zero is a first-person shooter where players control the player character mostly from a first-person perspective. The combat features mechanics such as an evasive dodge roll and a cover system in which the gameplay switches to a third-person perspective, allowing the player to aim strategically without taking damage and be more aware of the surroundings. Players cannot jump but have the ability to automatically climb obstacles as long as they can reasonably reach them. It is also possible to climb ladders. When doing so the camera shifts into a third-person perspective. The player has a certain amount of health which decreases when attacked by enemies. The health can recharge a bit if the player steps out of the line of fire for a few seconds, but it may not necessarily refill completely depending on how much damage the player took.
Players can only carry a limited number of weapons since the inventory features a 4-slot system in which single hand-held pistols usually take a weapon slot, whereas heavy weapons like sniper rifles or rocket launchers can take up to three weapon slots. The player's movement speed is also altered by the weight of the weapon the player is currently holding. Besides the primary function, all of the weapons in Perfect Dark Zero have one or two additional function modes that generally grant the player with special abilities. For example, the Shockwave Rifle features an X-ray function which allows the player to see enemies through walls, while the Plasma Rifle has a cloak function that renders the player character invisible to enemies at the cost of its battery charge. Some weapons also feature more unorthodox secondary functions. For instance, the Laptop Gun can be deployed as a sentry gun, while the SuperDragon assault rifle can launch bouncing grenades. #Gameplay