Perfect Fluids In Minecraft #Shorts
This is a VFX video made in Blender 2.92. By subdividing the world into a dense voxel mesh, fluid dynamics can be handled more efficiently by the CPU (multithreading), as long as the fluid domain size does not exceed the system's RAM limit. Procedural textures are utilized for the surface of the magma. By mapping object coordinates to Perlin noise, displacement can be generated to be used in ambient occlusion calculations. AO is then used to determine the emission strength and blackbody temperature of the magma. Screen space texturing is used to project raw, unshaded output images onto the world geometry. The textured surfaces allow for frame perfect, physically accurate light transport raytracing. By converting the image to grayscale and finding the gradient descent, normal maps are generated with the unshaded screen output. Bloom is then used.
Other Videos By 5tick man
Other Statistics
Minecraft Statistics For 5tick man
There are 14,117,738 views in 11 videos for Minecraft. Less than an hour worth of Minecraft videos were uploaded to his channel, roughly 26.76% of the content that 5tick man has uploaded to YouTube.