🏆Perfect Zoning with 600k population | NO traffic, NO public transpo NO walkways in Cities: Skylines
In this video I am going to be showcasing this beautiful and full functioning city of over 600,000 population made by one of my subscribers who goes by Rsibin on Steam. He has created a city with Perfect Zoning at 600k population with NO traffic, NO public transportation NO pedestrian walkways in Cities: Skylines. This is all without the use of Traffic manager but using many tips and tricks about traffic some of which I developed.
✅ Good RCI Zoning can prevent traffic jams- Tutorial, tips and tricks
https://youtu.be/zOstsQFe2o0
💯Fix traffic flow with just two tips and no mods: https://youtu.be/J39F9nZTOaY
⭐1 Million population on Hard Mode: https://youtu.be/u7xYfZtzKPw
If you would like to see your city featured on my channel and showcased in a video post your link to a Steam workshop page of the save file or send it over email to me using this address: perafilozofytsubmissions@gmail.com
▶Subscribers Cities Showcase playlist:
https://www.youtube.com/playlist?list=PLRYGjguAn0CH6fCAayDJ5y8plzjc0JFv1
👉First part of traffic guide, Vehicles: https://youtu.be/lidXe_cRyFY
🚦 Second part of traffic guide, Lane Usage: https://youtu.be/34w9bWk8oQk
🕙 Timelapse 0-1 million population Bedrock on Hard Mode: https://youtu.be/N9gpas_40yk
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These are the mods used:
- Employ Overeducated Workers V2
- Fill The Houses
- Harmony 2.0.1
- Lifecycle Rebalance Revisited 1.5
- More Effective Transfer Manager
- Network Extensions 2
- Optimized Outside Connections
- Realistic Population Revisited 1.4.3
San Rico on Steam workshop (save file): https://steamcommunity.com/sharedfiles/filedetails/?id=2261801686
📝Written guide about traffic: https://steamcommunity.com/sharedfiles/filedetails/?id=1831101257
Explanation from the creator of the city:
"The key to the perfect zoning is to make blocks of buildings containing all of the 4 types of zoning together: residential, commercial, industrial, offices. Ok, now you are thinking I am crazy or a newbie. Everybody knows that industries cause noise and pollution, causing people to get sick, and commercial cause noise.
But there is a secret of all these, well it is not a secret, it is just the game rules. First of all, industries cause contamination until 8 squares of distance, so after that there is no problem in placing residences! Try yourself! So I placed 4 squares in the industrial zone. After that I placed 4 squares in the commercial zone, which don't have any problems with the pollution!
They still make noise, so after that I place 4 square areas of offices, which don't have problems with pollution either and also with noise. Also they serve to block the noise from industrial and commercial zones. Soj finally on the center of the large block is the residential zone, which won't suffer with pollution nor noise! Yes, I don't have anyone sick in my town!
The perfect about this zoning is that most of the traffic will be contained inside the block. People from residences will work in offices, industries and commerce near their houses, and don't need to take the highways to go to other locations (most of them). Goods produced in industries are transported right next door to the commercial zones.
This secret lowers A LOT the traffic in the city. I know for sure, I have built lots of cities before this one, and had lots of problems when the population was 10 times smaller! And using Traffic Manager mod trying to fix everything! The other point much important also is the road design. I designed medium-sized zoning blocks and built highways surrounding them, so there was not a huge city all together, which is so difficult to manage traffic all inside it.
The entrance to the zoning blocks are made in the middle of them and not near or at the interchanges. And these entries and exits are not complex junctions, they are simple 1-lane highways that link only the block at the same side of the highway. The opposite highway links to the block of the other side. That makes the roads clearer and with much less colliding traffic. The important thing here is that the entry to the zoning is BEFORE the exit, so cars don't wait for the other.
Music in video:
The Temperature of the Air on the Bow of the Kaleetan by Chris Zabriskie is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Source: http://chriszabriskie.com/uvp/
Artist: http://chriszabriskie.com/
CGI Snake by Chris Zabriskie is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Source: http://chriszabriskie.com/divider/
Artist: http://chriszabriskie.com/
#CitiesSkylines#Bigcity#Traffic
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