🐟 Developing & planning fishing villages Let's play Designing new cities in Cities Skylines | EP #16
In this episode the city called Fish&Chips is developed more with another area of RCI, more jobs are opened more population comes in, another fish market is placed while I am planning out how to start another fishing village with a different design across the river from the first one.
Need new and unique RCI zoning designs for Cities Skylines roads? This is a video for you. Because in this new Let's play I am designing, making, testing new and unique highway, road and zoning designs for best traffic solutions and maximum traffic flow. This is the 16th episode in which I concentrate on the Fish&Chips city envisioned as a collection of individual, small fishing villages.
🏁 Best ENTRANCE EXIT highway ramps, no interchange guide:
https://youtu.be/TDlDOjSCOuY
⭐ 1 Million population on Hard Mode :
https://youtu.be/u7xYfZtzKPw
👉Full playlist of Designing new cities in Cities: Skylines: https://www.youtube.com/playlist?list=PLRYGjguAn0CG6XKT5fbWXxET95-9DCxtU
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Zoning toolset (toggle + upgrade tool) mod link:
https://steamcommunity.com/sharedfiles/filedetails/?id=592076973&searchtext=Zoning+toolset
Mods used: Show limits, 25 spaces unlock, Automatic bulldoze 2, Traffic Manager President v11 edition STABLE, Lifecycle Rebalance Revisited 1.4.2., Zoning toolset (toggle + upgrade tool), Fill The Houses. Game version 1.13.0., Employ Overeducated Workers V2 (1.30+).
Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience.
From the makers of the Cities in Motion franchise, the game boasts a fully realized transport system. It also includes the ability to mod the game to suit your play style as a fine counter balance to the layered and challenging simulation. You’re only limited by your imagination, so take control and reach for the sky!
Multi-tiered and challenging simulation
Constructing your city from the ground up is easy to learn, but hard to master. Playing as the mayor of your city you’ll be faced with balancing essential requirements such as education, water electricity, police, fire fighting, healthcare and much more along with your city's real economy system. Citizens within your city react fluidly, with gravitas and with an air of authenticity to a multitude of game play scenarios.
Extensive local traffic simulation
Colossal Order's extensive experience developing the Cities in Motion series is fully utilized in a fully fleshed out and well-crafted local traffic simulation.
Districts and Policies
Be more than just an administrator from city hall. Designating parts of your city as a district results in the application of policies which results in you rising to the status of Mayor for your own city.
Utilize the Day and Night Cycle
The city changes during the hours of the day and affects citizen schedules. Traffic is visibly slower at night and some zoned areas do not work with full efficiency. This expansion will put you in control of managing the different aspects of the day and night cycles.
Extensive modding support
Build or improve on existing maps and structures. You can then import them into the game, share them as well as download the creations of other city builders on the Steam workshop.
Music used in this video:
Sonnengruß by Sascha Ende
Link: https://filmmusic.io/song/83-sonnengruss
Crescent Bow by Sascha Ende
Link: https://filmmusic.io/song/81-crescent-bow
Dreamsphere 7 by Sascha Ende
Link: https://filmmusic.io/song/458-dreamsphere-7
License: https://filmmusic.io/standard-license
#FishingCity#CitiesSkylines#Citydesigns
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