Peril Quake mod Second part Reshade Ray Traced - Medieval Quake meets Serious Sam and Fallout - END
This is Peril Quake mod Second part Ray Traced. This is incredible work. This guy deserves attention. Amazing creativity!
I finished the game. The game is huge. There are 36 large and some very very large levels, the Far Cry ones. It took me about 60 hours.
Level list:
1. Start
2. Industry
3. Prison
4. Power plant
5. Subbase
6. Cravasse
7. 540 fathoms
8. Geochasm
9. Lion
10. Iceland
11. Clovelly
12. Crossroad
13. Country
14. Gorge
15. Tunnel
16. Bickley
17. Tavistock
18. Shub
19. Fire
20. Cliff
21. Hydrodam
22. Dock
23. Mayflower
24. Swamp
25. Marsh
26. Space
27. Qstation
28. North
29. Village
30. Mountain
31. Blimp
32. Treehouse
33. Maze
34. Skycastle
35. Fallen
36. Rubble
The art side of the level is great. Some levels are confusing. After playing all 36 levels, I think the ending is not good. The radio turns on, the song from the beginning starts playing, it stops in the middle and the game ends without any animation, text to wrap up the story or anything like that.
During the game there are many Bosses but at the end there is none and it's kind of anticlimactic.
At least some text would be nice like in original Quake, something like:
After defeating the other world, Robyn returns to her own to find that her world is also in ruins. She goes to the radio, plays her favorite songs and sits down tired of everything.
The End
System:
Ryzen 7 5800x
ASROCK B550 Pro4
Manli GeForce RTX 3080 Ti Gallardo 12 GB GDDR6X
Kingston hyperX ddr4 3666mhz 16 GB (2x8)
Samsung 970 EVO plus 500GB nvme
Asus ROG STRIX 750G
Fractal Design Define S2
Acer Predator XB273UGS