Phantom Fury takes too long to get good in an age when no one has patience

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Phantom Fury
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Duration: 7:04
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Even after two major patches, it’s not easy to recommend Phantom Fury without highlighting some caveats. After a plodding and unfocussed opening, it gets into an entertaining groove – but it’s one that’s periodically interrupted by weak vehicle sections. What’s worse is that they never feel like a core part of the gameplay loop – more gimmicky additions that would have been better left as short cutscene transitions, so the devs could double-down on polishing the on-foot sections. That said, fans of the genre should grab it on a sale, temper your expectations for an hour or two, and try focus on the 80% of the game that Phantom Fury gets (mostly) right.

0:00 - Intro
2:00 - Starting off on the wrong foot
3:14 - Getting into the groove
5:30 - Could we just skip the road trip?

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Phantom Fury was played on Xbox Series S|X using a code provided to gameblur by the publisher. It is also available on PC and PlayStation 5.

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Tags:
Phantom Fury
Takes time to get good
Editorial
Retrospective
Slipgate Ironworks
3D Realms
Xbox Series
PlayStation 5
PC