Phase 4 & Break Hold Nerf - Wannabe DOA Reboot Designer Analyzes the DOA6 World Championship Top 16

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I quoted Momiji in crimson red because it is her favorite color :)
My ideas are all about fun, fairness, and the APPROPRIATE kind of fanservice.
I remember what makes DOA great and take it all captive in my heart where they are never forgotten. Not only do I want it to return to its former glory--I want DOA to SURPASS it.
This is why I am the BEST "wannabe" Dead or Alive game designer.
DOA6 Top 16 Original Source: https://youtu.be/rR7B6jDkY3c
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Video Texts:
Once again, someone guesses wrong with a cheap hold and isn't punished for it.  Recovery frames should cause us to be more vulnerable to stuns on normal hit.
Phase 4's P from Chifu needs to be at least 8 on block so that Ayane can reach and throw punish it with Forward Throw.
It isn't fair for a character to be fast and safe with good damage.
The all-encompassing Break Hold must burn3 bars of the Break Gauge so people can't rely on it to cover their mistakes.
Fatal Stuns will now need to be toned down a bit to balance out this change. The Break Blow combo extension can remain the way it is.
Phase 4 threw out an unsafe move because she knows wall bounces are broken.  She is
allowed to stop using her brain because the game itself is an overpowered ally.
The wall is everywhere, so "just avoid the wall" cannot be used as an excuse.DOA4's stagger-escapable wall stun didn't overly
reward the player--it wasn't overbearing.
It's also not possible to roll away from the wall, because your opponent can back up and reposition themselves so that you will continuously have your back against the wall until you're dead (the entire round).  This is not fun gameplay design.  This is unfair and ANNOYING.
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Ramblings (old):
I'm not hard on Team Ninja because I like insulting them. I'm strict because playing DOA is the activity I USED to enjoy the most when it came to competing. But now their bad decisions are getting in the way of my happiness. Other video games I like are also severely flawed. People treat balancing like it's a joke for some reason. I do not. I cannot look past it, ESPECIALLY if I lose to something stupid.

Sadly, there is no perfect DOA. Dimensions is probably the best, but it's stuck on a handheld and is only 3-way hold. Such a shame.
I don't have money to create more mods at this time, so I make these videos to be productive.
People say to me, "that's a part of DOA. You don't actually like DOA".
Sit-down stuns weren't a part of DOA either. There were no power blows or critical bursts. The low hold had the same recovery frames as the standing holds.
Team Ninja made so many changes to the formula over the years that people accepted and adapted to. But as soon as I want to innovate and evolve the formula, experiment with new mechanics to make the game better, all of a sudden I'm out of my mind and not a fan.
Developers keep releasing games with broken PvP and limited gameplay options because people accept everything that is handed to them. They don't complain or speak up. I may over-complain at times, but at least I am doing SOMETHING to bring about change.
Most people are ignorant and don't analyze things as thoroughly as I do--while others are scared to disagree.
95% of gamers wouldn't know a good game if it poked them in the eye. They settle for MEDIOCRITY!
This is why companies keep releasing lame, disappointing video games.

I really cannot believe how anyone enjoys DOA5 and DOA6. Play DOA5, and you get mixed to death. Go on DOA6, and you can't fight for 5 seconds before someone throws out a Break Hold to cover their mistakes or an all-or-nothing Break Blow to snuff out ANY standing strike you have, so you don't even want to engage your opponent!
The flow of the action is constantly being stopped by the poorly implemented meter system.
Even though DOA6 is for scrubs, people are so small-minded that they automatically think DOA5 is a good game just because it's a direct contrast to 6--because it's hard. No, 5 is TOO hard. It's not fun at all!
A game CAN be hardcore and fun at the same time. 5 doesn't achieve that balance.
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*The Ugly Problems with DOA6: https://youtu.be/ERLaNX8sugg
*Featured Video of Mine: https://youtu.be/cu6-V4FaeU0 (example of a bad fighting game)
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NyaFighter8101 FighterSupreme DOAFighter3 steam patch update competitive pc patch notes doa7 7 rant review dead or alive 4 replay rewind koei tecmo team ninja 8 tournament official




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nyotengu
dead or alive
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