Nyotengu is overpowered, Team Ninja

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Published on ● Video Link: https://www.youtube.com/watch?v=Ga2AU_dmEaU



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Duration: 0:37
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Back to my regularly scheduled ranting.
My ideas are all about fun, fairness, and the APPROPRIATE kind of fanservice.
I remember what makes DOA great and take it all captive in my heart where they are never forgotten. Not only do I want it to return to its former glory--I want DOA to SURPASS it.
This is why I am the BEST "wannabe" Dead or Alive game designer.
~
Video Texts:
I didn't know this low caused
a deep stun until a month ago... (I thought it was a mid punch).

This mind game is too confusing.
The throw comes out too fast to
be this powerful.

Same with this mid guard break into
the flying stance. Her kick should not
come out before an 11-frame strike.

Crush highs easily, then deal
massive damage guaranteed.

It never crossed my mind to
use this combo before today. LOL
~
Ramblings (old):
I'm not hard on Team Ninja because I like insulting them. I'm strict because playing DOA is the activity I USED to enjoy the most when it came to competing. But now their bad decisions are getting in the way of my happiness. Other video games I like are also severely flawed. People treat balancing like it's a joke for some reason. I do not. I cannot look past it, ESPECIALLY if I lose to something stupid.

Sadly, there is no perfect DOA. Dimensions is probably the best, but it's stuck on a handheld and is only 3-way hold. Such a shame.
I don't have money to create more mods at this time, so I make these videos to be productive.
People say to me, "that's a part of DOA. You don't actually like DOA".
Sit-down stuns weren't a part of DOA either. There were no power blows or critical bursts. The low hold had the same recovery frames as the standing holds.
Team Ninja made so many changes to the formula over the years that people accepted and adapted to. But as soon as I want to innovate and evolve the formula, experiment with new mechanics to make the game better, all of a sudden I'm out of my mind and not a fan.
Developers keep releasing games with broken PvP and limited gameplay options because people accept everything that is handed to them. They don't complain or speak up. I may over-complain at times, but at least I am doing SOMETHING to bring about change.
Most people are ignorant and don't analyze things as thoroughly as I do--while others are scared to disagree.
95% of gamers wouldn't know a good game if it poked them in the eye. They settle for MEDIOCRITY!
This is why companies keep releasing lame, disappointing video games.

I really cannot believe how anyone enjoys DOA5 and DOA6. Play DOA5, and you get mixed to death. Go on DOA6, and you can't fight for 5 seconds before someone throws out a Break Hold to cover their mistakes or an all-or-nothing Break Blow to snuff out ANY standing strike you have, so you don't even want to engage your opponent!
The flow of the action is constantly being stopped by the poorly implemented meter system.
Even though DOA6 is for scrubs, people are so small-minded that they automatically think DOA5 is a good game just because it's a direct contrast to 6--because it's hard. No, 5 is TOO hard. It's not fun at all!
A game CAN be hardcore and fun at the same time. 5 doesn't achieve that balance.
~
*The Ugly Problems with DOA6: https://youtu.be/ERLaNX8sugg
*Featured Video of Mine: https://youtu.be/cu6-V4FaeU0 (example of a bad fighting game)
~
Tags:
NyaFighter8101 FighterSupreme DOAFighter3 steam patch update competitive pc patch notes doa7 7 rant review dead or alive 6 doa6 koei tecmo team ninja combo video combos training broken




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Tags:
nyotengu
dead or alive
team ninja



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Dead or Alive 6 Statistics For FighterSupreme

At this time, FighterSupreme has 60,350 views for Dead or Alive 6 spread across 516 videos. His channel published over 2 days worth of content for the game, or 63.19% of the total watchable video for Dead or Alive 6 on FighterSupreme's YouTube channel.